Creating the Music of ReCore

Hey, ReCore fans! My name is Chad Seiter, and I have the distinct pleasure of writing the music to ReCore, as well as this blog post today.

When internal discussion of the ReCore E3 trailer began, I did not know much about the game itself. So, I didn’t really know what to expect when the first version of the trailer arrived in my inbox. Suffice to say, I was so excited that I couldn’t possibly download it fast enough.

After about 10 minutes of my wife listening to a completely one sided “OH MY GOD I’M SO EXCITED” tirade, I quickly booted MOTU Digital Performer, the program which I use to compose music. I hurriedly imported the video and loaded my sounds. Everything was ready to go. Then, I looked at my blank canvas, and I was terrified. I knew that this had to be really, really good.

This is the toughest part about being a composer. As somebody whose job is to assist and amplify the core emotions of the story itself, I had to figure out what angle I should take with the music. What motivates these characters? What makes them happy or sad? When are they scared? When are they at their strongest?

If you head over to ReCoregame.com, I break down ReCore’s E3 trailer scene by scene, sharing my thoughts on how to score your first journey with Joule and Mack. Click here for more, and to listen to some samples.

ReCore has been (and continues to be) one of the most exciting projects I’ve had the privilege of being a part of. Creating an animation like this is never a small job. It takes hundreds of talented artists and producers to bring something like this into the world. It goes through hundreds of versions, and so many people work hard to polish it to perfection. It’s my sincere hope that everybody reading this had as much fun watching the trailer as I had writing the music to it.