It’s Back: Rock Band 4 Is Coming to Xbox One
If you’re anything like us, you’ve been itching to get the band back together since 2010’s Rock Band 3 for Xbox 360. Well, the time has finally come: Get ready to rock out once again, because developer Harmonix is making beautiful music with publisher Mad Catz. That’s right, Rock Band 4 is coming to Xbox One later this year!
Yes, the beloved music franchise is coming to the new console generation – and it’s expanding in some awesome new ways, while still retaining everything you loved about Rock Band in the first place.
State of Decay: Year-One Survival Edition Pre-order Bonuses Detailed
On April 28th, State of Decay will become available on store shelves for the very first time. While State of Decay: Year-One Survival Edition will also be available digitally on the Xbox Store, Microsoft and Undead Labs wanted to do something special to mark the occasion. In State of Decay: Year-One Survival Edition, your knife is your weapon of last resort. You carry it with you everywhere, it remains in your inventory no matter which character you play, and it'll never break. As potentially the only thing standing in between you and death at the hands (and mouths) of an undead horde, a little extra attention to your knife seems in order. For that reason, we've worked with select retailers in the U.S. to offer the following unique pre-order bonus in-game content: GameStop will get “The Avalonian” – A true work of art, taken off the body of a fantasy enthusiast whose excitement at having real zombies to stab with his enchanted dagger was tragically short-lived. Amazon will get “The Android” – A next-generation box cutter infused with the best that modern technology has to offer. Ergonomic grip, perfectly-angled blade, and an edge that never wears out. Best Buy will get “The Australian” – Now that's a knife! Intimidate crocodiles and street punks alike with this replica knife, straight from the wilds of Hollywood. For pre-order details in other regions, please check with your local retailer.
Elite: Dangerous Gives You the Galaxy
Ever wanted to explore a real, 1:1 model of the Milky Way, but just weren’t sure you could afford all that expensive uranium for your Mr. Fusion unit? So did Elite: Dangerous’ creator David Braben – who, fortunately, came up with a better solution than actually traveling into the future. Braben’s team at Frontier Developments has actually digitized a to-scale model of our galaxy – complete with real data on more than 100,000 stars – into Elite: Dangerous, announced earlier today as coming soon to Xbox One. More than just a massive game world, Elite: Dangerous promises you something infinitely more valuable: the freedom to engage with that game world in any way you choose. Play alone or with friends or with Elite: Dangerous’ massively multiplayer community. Make money through mercenary contracts, or piracy, or bounty hunting, or exploring unknown parts of the galaxy... or even by simply buying goods low and selling them high. Or any combination of those things – it’s entirely up to you. Of course, that means the galaxy can be a dangerous place. Other players are out there, and you’d do well to work together... or just become too badass to be beaten. But, it goes beyond that: Your actions can have consequences far beyond what you might believe is possible in a video game. Frontier Developments has written and rewritten scripted events in Elite: Dangerous based on player actions. In one section of the galaxy, as you read this, players have overthrown the local government in a coup. That wasn’t a scripted raid or a pre-planned event; it just happened. That’s what playing Elite: Dangerous is like. But don’t take our word for it. Xbox Wire sat down with David Braben and picked his brain on Elite: Dangerous. Read on, and learn why we’re so excited about this unique, massive game.
3.3.15 - Halo: The Master Chief Collection Content Update Notes
The next time you log into Halo: The Master Chief Collection, you will be prompted to download the latest content update, which focuses on matchmaking, party stability, title-specific improvements, and more. In this blog post, you’ll find a summary what is included in today’s update. Let us know about your experience, and check back for details as the team continues work on next month’s content update.
Phil Spencer Announces Developer Tools to Bring Games to Billions
Today at the Game Developers Conference in San Francisco, Phil Spencer, Head of Xbox at Microsoft, shared the next step in the company’s plans for a unified vision for gaming across Windows 10 devices. And, it’s all about developers. Here at Microsoft, we share a commitment to making sure experiences across all devices are better than ever. That starts with making the development process easier by providing the tools and support our developers have asked for to reach billions of devices around the world. As we press forward on the journey toward the launch of Windows 10, we’ll continue working hand-in-hand with our developers to ensure that together we bring the best possible gaming experiences to gamers. Let’s take a look at a handful of the details shared with game developers today at GDC: Xbox Live SDK Available for Windows 10: In January, we announced our commitment to bringing Xbox Live to Windows and today we announced that the Xbox Live SDK for Windows 10 is currently in the hands of managed partners to create new games. Soon it will be in the hands of a broader set of developers. This SDK will provide access to the vast majority of Xbox Live services currently available on Xbox One, under a shared set of APIs, integrated with the Windows Store. We are also committed to making Xbox Live accessible to all game developers, regardless of size, which is why we’re introducing a new tier of Xbox Live that is designed to allow any developer to engage with the Xbox Live community.