ID@Xbox Spotlight: Soul Axiom Merges Tron’s Aesthetic with Myst’s Challenge
Part of what makes an adventure game compelling is just figuring out what the purpose of your adventure is in the first place. In Soul Axiom – the latest game from developer Wales Interactive – you begin by falling through a seemingly endless thunderstorm. Lightning crashes around you, illuminating the occasional massive structure or seemingly human face in the darkness. Eventually, you end up on the deck of a ship... but in what ocean, and where is it going? And why are you here? Eventually, you learn that you’ve been transported to a vast, virtual world called Elysia, where the “souls” of people – living and dead – can exist for eternity, influencing the landscape and makeup of the world. Your soul has been “uploaded” to this world, too... a world where your memories and dreams are given a second reality. Are you alive or dead? Is this an exploration of some mystery of your life, or do you need to unravel the details of your death?
9 Amazing Moments from Battlefield Hardline
Battlefield Hardline, the Battlefield franchise’s take on cops-and-robbers, has finally arrived in the hands of fans everywhere. And already, they’re showing off some impressive, educational, and positively insane moments thanks to Xbox One’s Upload Studio. Here are nine of our favorites. First, B1G SWEETZ shows us the power of the frag grenade with a devastating triple-kill. Note how the prey is distracted by gunfire before the grenade goes off. Masterful!
The History of Tom Clancy’s Rainbow Six
When one of the world’s best-selling novelists decides that he wants to get into video games, people pay attention. That’s what happened in 1996, when the late Tom Clancy – king of the techno-thrillers – co-founded a game studio called Red Storm Entertainment. Two years later, the company would launch the first game in a franchise that is still going strong to this day. That game was Tom Clancy’s Rainbow Six. Eight games, six expansions, some 15 million sales, and more than 16 years later, we’re eagerly looking forward to the release of Tom Clancy’s Rainbow Six Siege, due sometime this year on Xbox One. But while we look forward, let’s also take a look back at this series that virtually defined the tactical first-person shooter.
New ‘n’ Tasty: The History of Oddworld
"This is Rupture Farms..." To gamers of a certain age, those words immediately evoke one of the most memorable, off-the-wall, and frankly odd experiences of the '90s. These are the first words of Oddworld: Abe's Oddysee, a hilariously weird platform-puzzle game that arrived to great acclaim in 1997. And now, Xbox One owners get to experience Abe's original adventure in gloriously modern fashion with today’s release of Oddworld: New ‘n’ Tasty! “We’re delighted to be back on Xbox – 2005 with Stranger’s Wrath was our last outing on a Microsoft console, and it feels great to see Oddworld up, running, and ready to go on Xbox One,” said Lorne Lanning, President of Oddworld Inhabitants. Inc. “It’s also been rather humbling to see how excited Xbox One owners are to play Oddworld: New ‘n’ Tasty! There’s hardly been a day go by that we haven’t faced a question about our release dates from an excited Xbox owner, so it’s great to have this opportunity to return to the platform.”
ID@Xbox Spotlight: Pixel Galaxy Turns Space Invaders on Its Head
If you’re looking for a game that’s easy to learn, hard to master, and a blast to pick up and play anytime, look no further than Serenity Forge’s Pixel Galaxy, coming to Xbox One via ID@Xbox. Designed to put a key twist on traditional arcade shooters, Pixel Galaxy puts you in an arena, facing off against tons of enemies... with no weapons whatsoever. Your only options are to dodge, and to absorb your foes by colliding with them – but not their projectiles or weapons' edges. It’s considerably more challenging and addictive than it sounds. There’s a bevy of different types of enemies, and each has a different kind of attack. Latch onto one, and he becomes an attacker for you – but be careful, you don’t necessarily want to blow away some potential helpful future enemies before you get a chance to assimilate them. There’s also the issue of size and space; a game of Pixel Galaxy takes place on a pretty small map, so the more enemies you take on, the less room you’ll have to dodge future bad guys. Not to worry, of course, as your newly assimilated friends act as hit points of sorts – but skilled players will want to plan how and where they latch onto new allies, to ensure the most efficient use of space.