Korgan it’s an episodic dungeon-crawler that started development in 2016. The game was close to two years in development with only one developer — a solo project. This was probably my most personal, epic quest ever and I really had a lot of fun while developing the game — because it’s hard and will punish you when you least expect it. I can’t remember how many times I died while developing and playing the game. Two years later and I still keep dying while playing! Gamers beware: death is part of this game.
The overall idea behind Korgan is to provide a video game affordable to anyone — it’s so affordable that it’s free. You can play the prologue and multiplayer dungeons with your friends for free and embrace death several times as well.
The development of the game started with a very basic question: why spend money before playing a game? You need to see if that’s your game, right? Play first, purchase the game if you like it. To make things easier for everyone, there is only one purchase, which is the first episode of the game, with a new single-player campaign, new levels, new multiplayer modes, new weapons, enemies, bosses, equipment, items, skins, and everything included in a single package.