Safer Internet Day 2019: Our Continued Commitment to Safe, Welcoming and Inclusive Xbox Gaming
In honor of Safer Internet Day 2019, I’ll be joining students and leaders from Google and Facebook on today’s Youth & Tech Industry Issues in Perspective panel starting at 1:30 p.m. PST. Together, we will share our thoughts on the tough questions around technology, online engagement and living in a connected world.
At Xbox, positive online experiences are a key ingredient of a safe, welcoming and inclusive community for gamers worldwide, and Safer Internet Day provides a valuable reminder of the importance of these issues and the continued work that still needs to be done. Gamers are at the center of everything we do, and we believe everyone has the right to create, play and enjoy the games they want to play, with the people they want to play with, on the devices they choose, without the fear of being a target of harassment or threats. That is why over the past 15 years, we have worked to develop industry-leading controls and tools to support safe and fun gaming.
For families, Xbox One and Windows 10 both come equipped with family settings, which includes more than 20 easy to use, customizable tools across four categories to support safe and fun gaming for children of all ages across their devices.
- Privacy: Parents and caregivers can set what people see about their child’s online profile, status and gaming history and who they can communicate with online. In December, we announced a new feature that enables or blocks both cross-network play and cross-network communication on Fortnite.
- Content filters: Filter games, apps and websites based on the age of each child to ensure they are interacting with age-appropriate content.
- Purchase limits: Avoid unexpected online purchases by choosing to pre-approve each purchase, receive alerts after each purchase, or set up an allowance to limit what children can buy on their own.
- Screen time management: Set time limits and view activity reports to keep on top of children’s activity. Limits can be set for each day of the week to limit gaming on school nights or allow more time over the weekend.