Our upcoming game Call of the Sea was announced today on Inside Xbox and we are so incredibly happy to finally reveal it to you.
Honestly, it feels as if our deep hidden secret has finally been revealed, the first clue that will lead you to the shores of a nameless island in the South Pacific. There we hope you will soon take your first steps into an amazing adventure. We have worked on this first-person adventure puzzle game for a year and we are still in development – but our goal is to bring a wonderful mystery to you before the end of the year.
Out of the Blue is a brand-new studio of 12 veteran game developers hailing from Madrid, Spain. While most of us are based in Spain, other members of the team are in Greece and the US. We previously worked on a bunch of games before joining forces, including Red Matter, Metroid: Samus Returns, Deadlight, Gylt, Celeste, Guacamelee 2 and Spacelords.
Call of the Sea is our first game together, and it is an otherworldly adventure that takes place in the 1930s. It is a story-driven game that lets you take on the role of Norah, a woman who has crossed an ocean in a desperate search of her husband, who has gone missing on an expedition.
And, amazingly enough, we have the luck of having actress Cissy Jones as the voice of Norah. We adored her acting in Firewatch, especially her ability to create a strong presence with only her voice, conveying emotions to make the character feel so alive and close. That is what we wanted for our main character Norah, because we want you as a player to care for her and share her emotions. We are striving for a calmer, deeper and more intelligent love story between Norah and her husband, a relationship that we feel is too rarely portrayed in games.
So why are we creating a puzzle-based first-person adventure game? Well, we on the dev team grew up with both adventure and puzzle games and we love them to pieces. Games like Firewatch, Subnautica, Red Matter, Myst, Soma, and Obduction were definitely sources of inspiration for us. You might say that Call of the Sea is our love letter to the genre and a way of deepening our own experience and adding new dimensions to it. We hope to create a game for everyone out there that carries a nostalgic torch for the genre and for new players that have yet to discover the joy of adventure games with puzzle solving.
You might be asking yourself, “an otherworldly adventure game – what do they really mean by that?” Well, not only do we absolutely love adventure games, but we all also have a secret passion for the supernatural and the occult. In fact, we are all huge H.P. Lovecraft fans and are inspired by his work. To be clear, Call of the Sea is not a horror game. Far from it. But you might say that we are inspired by the way Lovecraft tells some of his stories. We want you to solve the mystery we have created, slowly realizing that there is more to the world than meets the eye and piecing together what has taken place before you arrived on the island. We’re after the sensation that comes when the mind tries to grasp a solution that lingers, tantalizingly, almost within reach.
During your journey in Call of the Sea we want to awaken your curiosity. You will discover remnants of a lost civilization and occult secrets while searching for clues about what fate has befallen the expedition. You will also begin to realize that things are not all as they first seem. On occasions, reality will suddenly become distorted and surreal.
We hope to give you a vivid mystery and an emotional journey. What strange secrets of the past does the island hold, and what might you unearth in your quest for the truth?
The adventure in Call of the Sea will take place on Xbox Series X, Xbox One, and PC in late 2020 and will be available with Xbox Game Pass when the game launches.