Hey everyone, I’m Liam Edwards, the creator and Game Director of Cursed to Golf at Chuhai Labs. With our game out on the Microsoft Store today for Xbox One and Xbox Series X|S, I thought I’d offer up my top tips to help master the art of supernatural golf. The road to ascension is tough but heed my guidance, and you may just be able to conquer the diabolical course that awaits you in Golf Purgatory.
You Spin Me Right Round
Mastering the spin mechanic is crucial to conquering Golf Purgatory. The laws of physics work a little differently in the astral plane and ball spin has multiple benefits and can be deployed in different scenarios. At a basic level, as your ball bounces, adding spin will control its direction. Chipping the ball on approach to the flagpole? Perhaps directing its bounce with some top spin will land it in the hole, saving you an extra shot. Bouncing off a wall littered with hazards close by? Backspin may be your best friend as it will make the ball drop straight down. Need to stop a ball dead in its tracks but have no Lead Weight or Timestop cards left? Heavy backspin on first bounce followed by careful counter-spin on subsequent short bounces can allow for
pin pixel-point accurate ball placement. When you’ve mastered the ball spin, your tactical options in any situation will open up considerably!
In a Bind…er
Ace Cards are fun to use, right? Yes! However, you may want to hold on to some of the rarer ones every now and then. Those Portal cards don’t come around too often! Stop by the Eterni-Tee on your run and bank your most powerful cards in the Card Binder. This Card Binder has magic powers that even the roguelike looping curse of Golf Purgatory cannot beat. When you die and start a fresh run, any cards that you have stored in the binder will still be there, so you can take them out when the time is right. A pro tip is to do a few dummy runs where you build up a killer deck in the Card Binder, ready for your true go at conquering the course. As you progress into the two latter biomes – The Caves and Hell – you’ll need all the high-powered Ace Cards you can get, trust me.
Who Needs Practice?
The Practice Shot card is deceptively useful. Yes, of course you can use it as a free shot to test out whether or not your fancy shot idea will work. However, more importantly the Practice Shot doesn’t just reverse everything you do before you take your ‘real’ shot. The world state stays the same after a Practice Shot is taken. Therefore, it can be used to safely detonate TNT boxes or hit Shot Idols that are away from your chosen path to the hole. Using Practice Shots smartly can be a great way of netting you extra shots or opening up new shortcuts without sacrificing your precious shot counter.
No Problems, Only Solutions Or It’s Super Effective!
Elemental Balls are powerful Ace Cards with a load of cool use cases. The Fire Ball will burn through the bothersome brambles you’ll find littered across The Caves and Hell. Being ensnared by bramble will cost you an extra shot and take you back to your last shot location, so getting caught in them is bad news. On the plus side, they are often blocking or covering up clutch shortcuts. Smashing through that spiky shrub in a blaze of glory is one of the most satisfying feelings you can have in purgatorial golf.
The Ice Ball is a cool (wink) little power-up. As you get further and further through Golf Purgatory, you will be greeted with more and more water hazards… awesome. Hit the water with an Ice Ball and what would have been once a lost ball will become a chilly platform for you to take your next shot from. Water hazards can sometimes lead to great shortcuts or surround the flagpole on either side, so an Ice Ball is always a welcome safety blanket.
Last but not least is the Electro Ball. This thing will send shocking bolts of lightning out at anything it flies past. Detonate TNT boxes, stun bramble vines and smash Shot Idols without even touching them!
Look, I love all the Ace Cards in Cursed to Golf, after all, I designed them. That said, there are a few that are a little more exotic than others. The Rocket Ball, Drill Ball, Phase Ball and Portals just have more pep than the Mulligan. These powerful abilities are tough to master and easy to mess up. But we’re in Golf Purgatory, a place where high risk grants the potential of high reward. Once unlocked, hone your skills with these cards in the Practice Range. When deployed effectively, these Ace Cards will allow you to reach areas a normal golf swing simply cannot and, if you’re really skilled, you may be able to skip entire sections of a hole.
A Long Way to the Top
So, there you have it, my kind of five top tips to make it out of Golf Purgatory and ascend back to the land of the living. A place you can play… normal golf? It’s not going to be an easy task, but stick with it and maybe, just maybe, you can lift this cumbersome curse. On behalf of the whole Cursed to Golf team, I want to thank everyone who has helped and encouraged us on our journey to bring Cursed to Golf to you, I hope to see you on the green soon! Please share any screenshots or videos of your adventures in Golf Purgatory with @CursedtoGolf on Twitter!
Cursed to Golf
Thunderful Publishing AB