Hello everyone! I’m Martin, the developer of the brand-new indie action RPG Park Story. I’m very excited (and a bit nervous!) to share that the game is now available on Xbox One and Xbox Series X|S. It’s also available on Windows.
Park Story is inspired by action RPG classics but tells a new, modern and strange story about Parker. One night, Parker crashes their car into the park and is left trapped. After chatting to a stray cat, Domino, they realize they have forgotten everything about their life before the crash.
That sets off our adventure, with Parker desperate to find a way back to a life they start to remember. But they aren’t alone. The demon raven Caim has taken control of the park and isn’t too welcoming to its new visitor. Along with his six Generals, Caim sets out to stop Parker from escaping or helping the animals and ghosts left behind.
I started work on Park Story almost five years ago. I’d gone down an internet rabbit hole looking up the scale of famous videogame worlds versus real places. I ended up comparing a few to some local country parks (a big Scottish park, usually with a few family attractions like a zoo or museum) and that spawned the idea. An action RPG with a big overworld, set inside a Scottish country park. That’s Park Story.
It was supposed to be a six-month project but it turns out making videogames is pretty hard. Who knew!?
The last five years have seen me build this whole wee world for Parker and players to explore, which is really exciting. The overworld has fifteen distinct areas, each with their own theming and packed with hidden secrets. You’ll uncover caves with ability upgrades and alternate paths around the park that lead to special battle challenges.
I like to say that each of the game’s dungeons is handcrafted. There’s nothing procedural in the game. Instead, every dungeon has its own distinct puzzles wrapped around its theme. A dungeon wouldn’t be complete without a final boss though. That’s where Caim’s Generals come in. These six maybe-humans have been sent to destroy Parker. Each brings their own challenge.
The story is a big part of what makes up Park Story. Parker has their own troubles, but the park’s animals will push them to overcome Caim, banish evil and return order. Caim too, has his own plan that extends beyond the park’s walls. Demons don’t take kindly to puny humans that try to interfere and Parker will find that out.
The push and pull of Parker’s old life, the park’s animals, and the danger of Caim, never stops. It’ll leave you with a big decision to make at the end of the game – if you survive!
It’s been a long journey to get to the point of releasing Park Story. I need to say a big thanks to the friends, family and others who have contributed to making it a reality. I also need to say thanks to the team at ID@Xbox for supporting a very-very-very indie developer to bring his game to Xbox.
Park Story is available to buy now. If you’d like to join the adventure, or see some more gameplay footage, visit the game’s store page. The park is a big place and I hope the story it has to tell will resonate with a lot of people.
See you in the park.
Person of Interests Ltd