Announcements

Xbox Recognizes International Day of Persons with Disabilities

Kaitlyn Jones
Senior Accessibility Product Manager, Xbox Gaming Accessibility Team
December 3, 2024 · 5 min read
The Xbox logo as a patch sewn onto a denim jacket. The Xbox logo is surrounded by other patch versions of accessibility logos including the Xbox Adaptive Controller, the Game Accessibility Joyrider, the disability pride logo, and more.

International Day of Persons with Disabilities is observed each December to promote awareness, understanding and equal participation of people with disabilities in all aspects of society and development. At Xbox, we view play as a fundamental aspect of today’s society that should be accessible to as many people as possible. We strive to create inclusive experiences that empower players to enjoy the games they want, in the ways they want, surrounded by the communities they want to play with.  

Today and every day, we want to recognize the contributions that members of the Gaming and Disability community have made to help co-create more accessible experiences with us, across a variety of projects. This includes members of Team Xbox like Principal Firmware Engineer, Stan Adermann, whose lived experience with disability served as the catalyst for creating some of our newest controller remapping features: 

“My own disability is mild Essential Tremor, along with pain in my hands from years of software development,” Stan shared. “Playing certain games on PC was aggravating my pain issues, so I dug in to see what could make the use of controllers on PC even easier for players with similar pain issues, or those who simply wanted more options that allow them to customize their gameplay. Mapping mouse movements to controllers and toggle holds were a start. Mapping joystick movements to buttons or keyboard keys was also critical.”

Spanning from the recently announced Xbox Adaptive Joystick and 3D printable files for adaptive thumbstick toppers, available with Xbox Design Lab, to additional updates we’re excited to share below, which aim to remove barriers for even more players across our platform, hardware, and game titles, we celebrate the contributions of people with disabilities whose guidance and input has played a critical role shaping inclusive gaming experiences.  

Remapping Options for Xbox Adaptive Controller and Elite Series 2 

Remapping is an important part of accessibility and allows players to change the default function of a specific key on a keyboard, mouse, or controller to better suit their preference or gaming needs. 

To provide even more flexibility for input remapping, we’ve recently rolled out the following capabilities in the Xbox Accessories App for the Xbox Elite Series 2 Controller and the Xbox Adaptive Controller:  

A screenshot of the profile creation user interface in the Xbox Accessories App for an Xbox Elite Series 2 controller. Each controller component is labelled with its current default mapping. The left thumbstick has four remappable button options positioned in cardinal directions surrounding it that can each be selected to assign the thumbstick movement in the corresponding direction to a button.
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. In the "Y button primary" assignment selection modal, the mouse option is selected. There are several mouse assignment options including left, right, and middle mouse clicks with the option to click and invert Y axis under each.
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. The "Left Stick Primary" assignment selection modal is displaying dropdown options for "Use stick as" with "stick" currently selected. There are several options to customize the axes and the option for "use hat switch as right stick" is checked.

Visual Accessibility Updates for Diablo IV 

Screenshot of the navigational map in Diablo IV. There is a map pin on the Campaign Quest called "Reunion," with options to "untrack" and "disable auto pin" below the quest's map marker.

Accessibility was a top priority for the development team and Drew McCrory, lead accessibility developer for Diablo, throughout the creation of Diablo IV. In October, the team added even more options to the existing suite of accessibility features in the game. Focusing primarily on accessibility for players who are blind or have low vision, these new features include:  

Diablo IV was recently nominated in the “Innovation in Accessibility” category for the 2024 Game Awards. 

To learn more, read the full Blizzard blog post detailing these updates here

Accessibility Features in Call of Duty: Black Ops 6 

Image of in-game play from Call of Duty Black Ops 6 with text that reads: Accessibility Updates and Features. There are four enemies on screen in a dimly lit room. Each enemy has a bright red highlight around them to increase visual contrast.

Call of Duty introduced new features with Call of Duty: Black Ops 6, including asymmetrical hearing compensation, improved high contrast mode, and an updated accessibility settings menu. Throughout the development process, the team consulted with the accessibility advocates to build and test. The game also supports all the familiar features that were available in Modern Warfare III, like reduce motion blur and joystick setting options.  

Additionally, new arachnophobia settings allow players to change the appearance of spider-like enemies, additional HUD layout options have been added, and Intelligent Movement settings provide additional support for players to tailor their experience to meet their needs! The team was recently recognized for its efforts and nominated for an “Innovation in Accessibility” award by The Game Awards. 

Check out the details of these settings here

Celebrating the Life of Ibelin in World of Warcraft  

Image of the Reven companion, purchases of which support the CureDuchenne charity.

To celebrate release of “The Remarkable Life of Ibelin” on Netflix and the life of Mats “Ibelin” Steen – a Norwegian WoW player with Duchenne muscular dystrophy, World of Warcraft released the Reven pack in Modern and Classic World of Warcraft. “Reven” means “the fox” in Norwegian, and players can purchase this curious companion to support CureDuchenne, a global nonprofit leader in research, patience care, and innovation for improving and extending the lives of individuals with Duchenne muscular dystrophy, a progressive neuromuscular disease. 

Read more about the Reven pack and CureDuchenne here.  


You can learn more about Microsoft’s approach to Inclusive Design at https://inclusive.microsoft.design.

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