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Once Human Console Open Beta: Join the Supernatural Survival World on XBOX Series X|S
The post Once Human Console Open Beta: Join the Supernatural Survival World on XBOX Series X|S appeared first on XBOX Wire.
Category: Playtests June 16, 2026 Once Human Console Open Beta: Join the Supernatural Survival World on XBOX Series X|S Tim, XBOX Program Manager <img fetchpriority="high" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Once-Human-Beta-0610-Console-Beta-2-dacb36446cd3961581e0-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="Once Human Open Beta" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Once-Human-Beta-0610-Console-Beta-2-dacb36446cd3961581e0-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Once-Human-Beta-0610-Console-Beta-2-dacb36446cd3961581e0-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Once-Human-Beta-0610-Console-Beta-2-dacb36446cd3961581e0-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Once-Human-Beta-0610-Console-Beta-2-dacb36446cd3961581e0.jpg 1920w" sizes="(max-width: 1024px) 100vw, 1024px" /> The apocalypse is calling! The wait is nearly over, Metas. Before the official launch, we are thrilled to announce the final Console Open Beta for our weird and wonderful supernatural survival game, Once Human. Prepare to experience the apocalypse like never before. With the leap to the big screen, you can expect deeper immersion, stunning visuals on your XBOX Series X|S, and pure, unfiltered survival. More players, more chaos, and more fun await! Here is everything you need to know before you step into the supernatural monster world. Experience the Apocalypse on the Big Screen Survive in a supernatural apocalypse where reality has fallen apart. As a Meta-Human, you will explore a vast, Stardust-infected open world where monsters are both a threat and the key to your survival. Every expedition carries risk, but yields vital resources. Gather materials and build your ultimate territory, but be prepared to defend your home against relentless sieges. In this world, your enemies are your greatest asset. You can capture Deviants—bizarre entities that can automate your base, gather resources, and fight by your side. Push your evolution further by hunting powerful anomalies for Mutagens. Fuse with them, mutate your body, and harness their grotesque abilities to crush anything that stands in your way. In Once Human, survival is more than just staying alive. It is about turning the unknown—and the monsters themselves—into your own power. During this Open Beta, you’ll have access to multiple scenarios and seasons to fit your playstyle. Whether you want to learn the ropes or dive straight into hardcore challenges, the choice is yours. Available scenarios include: Novice Scenario Manibus Endless Dream The Way of Winter RaidZone (Note: Players in all scenarios except RaidZone can also experience Visional Wheel S3: Aberrant Progeny!) Reach Level 20 & Earn Exclusive Rewards As a massive thank-you to everyone participating in this final test, we are giving away exclusive rewards that you can bring with you into the official launch! Reach Level 20 with any character during the beta to earn a Cosmetic Selection Crate and a Weapon Skin Selection Crate. (Note: If you only play in the RaidZone, you will need to accumulate more than 3 hours of playtime to be eligible). Cosmetic Options (Choose 1 of 3): Abyssal Dragon Set Noise Manifesto Set Wasteland Sheriff Set Weapon Skin Options (Choose 1 of 3): Dragon Dance – KAM Reconstructed Matrix – AWS.33 Gem Symphony – MG4 Will my progress carry over? This Open Beta is a wipe test, meaning most of your character progress will be reset before the official launch. However, you won’t leave empty-handed! The following will permanently carry over to the full release: All earned Starchrom All cosmetics and outfits obtained Up to 6 collected Deviants How to Join the Beta on XBOX Series X|S This test is open globally, but spots are strictly limited and available on a first-come, first-served basis. Once the user cap is reached, the download channel may close, so be sure to secure your spot early! To join on XBOX: Turn on your XBOX Series X|S and open the XBOX Insider Hub app (download it from the Store if you don’t have it). Navigate to the “Previews” section. Search for “Once Human” and click “Join”. You will be directed to the store page to install the game. (If you participated in the previous Closed Beta and still have the game installed, you will receive an automatic update. If you deleted it, you can simply re-download it from your game library without needing to re-register). Test Schedule & Important Info Mark your calendars so you don’t miss a second of the action: Pre-download Opens: June 17 at 5:00 PM PT Servers Go Live: June 17 at 7:00 PM PT Beta Concludes: July 8, 11:59 PM PT A note on Cross-play: While cross-play with PC and Mobile players is not supported during this test, the console servers are unified! XBOX and PlayStation players will be able to team up and survive the apocalypse together. We Want Your Feedback! This final beta is crucial for us to polish the console experience before launch, and your feedback is incredibly valuable. If you run into bugs or have suggestions, please use the in-game Feedback & Customer Support menu. You can also join the dedicated tester-feedback-submit channel on the official Once Human Discord. Gather your friends, grab your weapons, and get ready to survive the weirdness. We’ll see you in the monster world on June 17! Related Stories for “Once Human Console Open Beta: Join the Supernatural Survival World on XBOX Series X|S” <img decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/0.-Hero-4416ac21921a63cdfca4.png" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/0.-Hero-4416ac21921a63cdfca4.png 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/0.-Hero-4416ac21921a63cdfca4-768x432.png 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/0.-Hero-4416ac21921a63cdfca4-1024x576.png 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/0.-Hero-4416ac21921a63cdfca4-1536x864.png 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /> Category: XBOX Insider XBOX Insider Update Adds More Personalization, Easier Social Discovery, and Energy-Saving Improvements <img decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Hero_Color_Controller_Indicators-f201af1cc5c056ee5431.png" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Hero_Color_Controller_Indicators-f201af1cc5c056ee5431.png 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Hero_Color_Controller_Indicators-f201af1cc5c056ee5431-768x432.png 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Hero_Color_Controller_Indicators-f201af1cc5c056ee5431-1024x576.png 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Hero_Color_Controller_Indicators-f201af1cc5c056ee5431-1536x864.png 1536w" sizes="(max-width: 1920px) 100vw, 1920px" /> Category: XBOX Insider Available for XBOX Insiders: Personalize Your Experience with New Color Options, Controller on Screen Settings and More <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Bootup_Wire-9c068aa206c9a72d2b1f.png" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Bootup_Wire-9c068aa206c9a72d2b1f.png 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Bootup_Wire-9c068aa206c9a72d2b1f-768x432.png 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Bootup_Wire-9c068aa206c9a72d2b1f-1024x576.png 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/05/Bootup_Wire-9c068aa206c9a72d2b1f-1536x864.png 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: XBOX Insider Available for XBOX Insiders: New XBOX Console Updates Bring Updated Boot Up, Gamerscore Badges and More The post Once Human Console Open Beta: Join the Supernatural Survival World on XBOX Series X|S appeared first on XBOX Wire.
Ride into the Tiger’s Den in Overwatch Season 3
The post Ride into the Tiger’s Den in Overwatch Season 3 appeared first on XBOX Wire.
Related Stories for “Ride into the Tiger’s Den in Overwatch Season 3” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg" class="attachment-full-size size-full-size wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More The post Ride into the Tiger’s Den in Overwatch Season 3 appeared first on XBOX Wire.
How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch
The post How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch appeared first on XBOX Wire.
Category: Games June 16, 2026 How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch Brittany Spurlin, Writer/Editor, Ubisoft <img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /> Summary Assassin’s Creed Shadows’ final update, Title Update 1.1.11, just released. Title Update 1.1.11’s content, along with much of Shadows’ post-launch content, was shaped by player feedback. Associate Game Director Simon Lemay-Comtois breaks this down in an exclusive interview. Assassin’s Creed Shadows’ final content update is out now, wrapping up the story of Naoe and Yasuke in the Sengoku era. Black Tides is the final narrative installation, offering over approximately two hours of new content and featuring a little bit of deep lore, some Templar action, and [spoiler alert] also a tie-in to the upcoming Assassin’s Creed Black Flag Resynced. The update also introduces a new gameplay feature designed to challenge or even break player’s strongest builds. Domains brings hours and hours of additional gameplay, offering complex challenges in a replayable loop designed for hardcore RPG players. Set outside the constraints of feudal Japan, this new feature pushes players to craft new builds to win increasingly difficult challenges for exclusive rewards. All of Assassin’s Creed Shadows’ post launch content, including Black Tides and Domains, has been shaped to some degree by the community response to the game. We spoke to Associate Game Director Simon Lemay-Comtois to learn more about the team’s approach to developing post-launch content, the effect community feedback has had on content, and connections between Assassin’s Creed Shadows and Assassin’s Creed Black Flag Resynced. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ACSH-TU15-Naoe-Screenshot-7d4d2411fefe9fe324a0-1900x1080.jpg" alt="AC Shadows screenshot" class="wp-image-222794" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> How was your approach to post-launch content in Assassin’s Creed Shadows different than recent franchise installations? Simon Lemay-Comtois: There was a big shift between Assassin’s Creed Valhalla’s post-launch strategy and that of Shadows. Valhalla was known for big, chunky, polished, gigantic updates back-to-back, and the community responded pretty well to that. With Shadows, the post-launch approach has been more iterative and more responsive to player feedback than for other recent entries. We still had a major standalone expansion with Claws of Awaji, but beyond that, we released smaller, more targeted updates that let us react quickly to what players were telling us and what we were seeing in how they played, with a focus on steadily improving core systems. This means that the feature efforts that were put into Shadows were more groundwork for everything else that is to come. We took a pause and asked what the community wanted, looked at what they liked and didn’t like about Shadows. From there, we looked at what we could give them more of, what we could change, and what we could repair. And I think that’s a healthy thing to do every now and again. Ultimately, I think it’s what Shadows needed, and it helped us understand and respond to community requests as we developed post-launch content. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ACSH_Update_1.1.11_Screenshot_Domains-86a8eb85fb6fd81b8ddf-1900x1080.jpg" alt="AC Shadows screenshot" class="wp-image-222795" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> What have been some of the biggest impacts of community feedback in Assassin’s Creed Shadows’ post-launch content? SLC: There have been several big impacts. I would say the most obvious one has been the parkour updates that we’ve done; we basically had an almost complete overhaul of the parkour during post-launch. When we launched Shadows, I had been in charge of the parkour and felt really smug and smart and that people were going to love it. And then they didn’t. I was lucky to get another crack at it and have a lot of discussions with the parkour enthusiasts, content creators, fan base, and community who were extremely vocal but constructive. Through several workshops, discussions, and long sessions of watching hours upon hours of their content breakdowns, we were able to right the ship to some degree. As one example, we worked with Ropotopolous, who is a parkour god in the community. In Shadows, Naoe’s parkour down mechanic is designed to get her from the rooftop to the ground silently so she can kill somebody and then go back up, which makes sense in gameplay that was all about stealth. But parkour enthusiasts don’t use parkour for stealth exclusively; they parkour for fun. They’d rather have her drop down in steps, such as from the roof to a lantern pole to something on the ground, so they have more agency over where she goes and how she goes there. It’s an important data point to consider for the future, and we’ve got to do parkour down in a way that caters to the parkour enthusiast community without breaking parkour down for the stealth community. Assassin’s Creed Black Flag Resynced benefitted from our common game engine, Anvil, and community feedback, as the team in Singapore adopted relevant parkour improvements for Edward. Resynced players will have a more fluid parkour experience, with quicker interruptions between moves. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ASCH_Screenshot_BlackTides_QuestStart-a93d548be5671f050a10-1900x1080.jpg" alt="AC Shadows screenshot" class="wp-image-222798" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> What content in this final update is a direct result of community feedback? SLC: All of it. If you want to split it in two, we have a last big narrative update that concludes the story of Assassin’s Creed Shadows, and we have a hardcore RPG replayability feature called Domains. Domains is all about testing the gear that you’ve accumulated, changing your perks, changing abilities, moving from Yasuke to Naoe to try and tackle increasingly difficult challenges that give you more rewards, more gear. These rewards cannot be bought anywhere, found in the world, or appear in the Animus Exchange. If you want those things, you have to go through the gauntlet. Domains is for a very dedicated RPG section of the fan base, who have been demanding something that really challenges them and requires them to craft more interesting builds, and give them the opportunity to analyze stats, and really go in-depth on the RPG aspects of the game. The story conclusion, Black Tides, is a direct response to the community requests for more Templars in the game and more connection to the wider Assassin’s Creed lore. So this last update is all about Templars, baby. There’s this rank of Templars called the Black Cross, the most elite Templar agents out there. They’ve been in the books and comic books, but for the first time in any Assassin’s Creed game, we’re bringing not one, but two Black Cross Templars to Japan to hunt down Naoe and Yasuke (though they probably have other motives, as Templars tend to do). They’re an interesting pair and work well together, and act as a foil to Naoe and Yasuke. They’re mirror opposites of our two protagonists, and this quest hooks into the deeper tapestry of lore from many other entries in the franchise in a way that Assassin’s Creed Shadows didn’t do in the main game. In this story update, we wanted to show all the lore as respectfully as possible, in a way that makes sense and doesn’t retcon anything or break continuity, but also paves the way for the future. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ASCH_Screenshot_BlackTides_BossRoom-0a3f8023ea2833eac625-1900x1080.jpg" alt="AC Shadows screenshot" class="wp-image-222797" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> You mentioned earlier some parkour learnings will be part of Assassin’s Creed Black Flag Resynced. Is there any connection between this new story content and that game? SLC: There is. I would also say we’re referencing three other major titles directly, and referencing a fourth a little less directly. And I’ll say Black Flag is one of the three we reference overtly. When you see it, you’ll get it. It’s hard to miss. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ASCH_Screenshot_BlackTides_Beach-8d404324264da3ea7703-1900x1080.jpg" alt="AC Shadows screenshot" class="wp-image-222796" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> Any final thoughts for the Assassin’s Creed Shadows community? SLC: To the Shadows community, I would say thank you. We see the hours that the players put in, we see the crazy builds, we see the stealth videos and parkour challenges, we see all the love and care and appreciation for our community that has come out of the game. There’s a lot of work that’s been put into the world of Japan, the characters, the weapons, the way they move, the way they talk, the way they act. And the people who played Shadows are very responsive to and appreciative of that care. For everyone else who hasn’t picked up Shadows yet, what are you waiting for! Advanced Parkour, New Game+, detailed stats page, Claws of Awaji expansion, headgear in cutscenes – you won’t find a more community-oriented set of features anywhere – at least not until Black Flag Resynced comes around on July 9th! Assassin’s Creed Shadows’ final free update is out now on XBOX Series X|S, and don’t miss Assassin’s Creed Black Flag Resynced when it launches on XBOX Series X|S on July 9. <img loading="lazy" decoding="async" width="1900" height="1082" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/infographic-b501b305185f322d3d1a-1900x1082.jpg" alt="Assassins Creed Shadows title update content" class="wp-image-222953" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> Assassin's Creed Shadows Ubisoft ☆☆☆☆☆ 3832 ★★★★★ $69.99 Get it now MASTER THE DEEPEST STEALTH MECHANISMS OF THE SERIES & FIGHT IN VISCERAL COMBAT “Shadows is some of the most fun I’ve had with a stealth game in a decade” —PC Gamer Play as Naoe, a quick-witted shinobi, and use light, sound, and shadows to evade detection. Infiltrate enemy strongholds with many parkour options including the new grappling hook, distract guards with shuriken or smoke bombs, and assassinate your targets with your Hidden Blade. As the samurai Yasuke, use silent bow takedowns or unleash devastating melee combos with your katana or Naginata. DEEP-DIVE INTO THE CAPTIVATING WORLD OF ASSASSIN'S CREED SHADOWS “Assassin’s Creed Shadows creates one of the best versions of the open-world style.” —IGN Step into feudal Japan like never before! From majestic castle towns to serene shrines and sweeping countryside, Assassin’s Creed Shadows offers a breathtaking open world where dynamic seasons, shifting weather, and environmental destruction affect your tactical approach. And, to get full immersion, experience the game through Japanese voiceover. DISCOVER THE MOST TECHNICALLY ADVANCED ASSASSIN’S CREED GAME YET “It leads to one of the most dynamic, fun, and best-looking open-world games I’ve played this generation.” —Kotaku Experience a true next-gen leap with Assassin’s Creed Shadows, powered by the updated Anvil engine. From the shimmer of lantern light on rain-slick rooftops to the rustle of cherry blossoms in the wind, every detail is crafted to immerse you deeper into feudal Japan. A GLOBAL HIT Whether you are a veteran Assassin’s Creed player or new to the franchise, feudal Japan awaits you! Join a community of millions of players and discover a title GameSpot describes as "an absolute blast to play," Eurogamer.es as "the best Assassin's Creed of the modern era" and GamingTrend as “the new benchmark for the series.” Internet connection, Ubisoft account and Microsoft Account required to access online features. Related Stories for “How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Ride into the Tiger’s Den in Overwatch Season 3 <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More The post How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch appeared first on XBOX Wire.
Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion
The post Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion appeared first on XBOX Wire.
Category: Games June 16, 2026 Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion Alex Bolton, Senior Communications Manager, Frontier Developments <img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /> Summary Jurassic World Evolution 3: Rebirth is the largest expansion to date, featuring an entirely new campaign set across three top-secret locations around Île Saint-Hubert. Find out more about the expansion in an interview with Jurassic World Evolution 3’s Senior Game Writer Ian Bousher. Jurassic World Evolution 3: Rebirth Expansion will launch on XBOX Series X|S and XBOX On PC on June 16. In the latest Expansion for Jurassic World Evolution 3, players will enter a new era as they take control of three top-secret locations in the largest DLC to date. The Jurassic World Rebirth Expansion introduces a brand-new campaign set before the events of the Universal Pictures and Amblin Entertainment blockbuster film. Creating unique narrative in one of the world’s most well-known franchises is no easy feat – join Alex Bolton, Senior Communications Manager at Frontier Developments for an exclusive interview with Senior Game Writer Ian Bousher. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/distortus-rex-0b48eab2c4d1e615f069-1900x1080.jpg" alt="" class="wp-image-222984" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> How does the Jurassic World Rebirth Expansion fit into the Overall Franchise Timeline? Ian Bousher: This expansion pack takes place before the prologue scene in Jurassic World Rebirth, where fans were first introduced to the Distortus rex. Île Saint-Hubert, the setting for the Expansion, is at its peak output of pioneering research to meet the increasing demand from the theme park for new exciting species. Of course, there’s good reason that the exact research being done here is kept secret… Part of the fun of working in the Jurassic World franchise is being inspired by the extensive lore available to us, and writing a campaign in the time period of that lore was a real honour. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3_DLC2_Announce_Shot06_Main_Facility_Blueprints_3840x2160_WM-e6ed18b203af4ac3edc7-1900x1080.jpg" alt="" class="wp-image-222886" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> From a narrative perspective, what stands out to you in the Island’s locations? Bousher: The three Research Sites in this expansion have all been crafted with such love and attention to detail, I could spend a while answering this one. From a narrative perspective, I’m really proud of how we’ve captured the feeling of the island setting in Jurassic World Rebirth. The Ancient Valley site, for example, is inspired by the iconic Titanosaurus scene from the film, and seeing those dinosaurs in this beautiful natural area is truly amazing. How the art team have expanded on the ruins from the film is also a delight to see. The Riverside Laboratory is also a fantastic level, this one inspired by the river scene from the film. As soon as you arrive you see this intimidating example of a T. rex swimming and you’re tasked with testing how well it can hunt. The player does that by releasing Parasaurolophus into the enclosure. Of course, there’s that infamous Parasaurolophus next to the T. rex in the film, so it’s almost like the player is giving the T. rex a taste for this specific herbivore. That’s just one of so many little nods to the wider Jurassic World lore that keen-eyed fans will see throughout this story. Of course, the Main Facility is the site with the biggest spectacle. This is where a lot of the prologue action in the film takes place and our opening cutscene is a great homage to how the film is shot as well. And, right off the bat, you’re challenged with re-containing a rampaging Mutadon; part Velociraptor, part pterosaur, and completely unique. My absolute favourite narrative moment comes late in the expansion’s story though, but I’ll let players discover that one for themselves… <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3_DLC2_Announce_Shot08_Riverside_Lab_Scenery_3840x2160_WM-490cdf1dac969ea18922-1900x1080.jpg" alt="" class="wp-image-222887" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> What does the process of creating a unique narrative in the Jurassic universe look like? IB: The starting point was watching the film lot of times… Part of the joy of telling a story within an existing timeline is that you can provide context and provide a possible answer to questions that you and other Jurassic World fans have. You can even just sow the seeds for things that you see in the film, and that’s just so satisfying. Like the immense Titanosaurus herd in the film – we can suggest that the player is responsible for that, tasking them with assignments to breed these gigantic animals and set off the chain of events that leads to the huge herd you see in the film. So, we always look at the source material and think, you know, how can we build on this and complement it? And then in terms of creating the original game story, we’re trying to draw on the same sort of themes from that film. Jurassic World Rebirth really harkens back to the themes of the original movies, with science going too far. We’ve really tried to explore this conflict between scientific progress and discovery versus the ethics of pioneering genetic research. To that end, Île Saint-Hubert is all about doing things we wouldn’t normally ask the player to do in the base game’s campaign, like creating brand new (highly experimental) dinosaur traits. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/DLC2_Launch_Shot02_Mutadon_Convenience_Store_3840x2160_WM-b4fe6f4529d0b28d2bd5-1900x1080.jpg" alt="" class="wp-image-222889" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> Can you tell us a little about the expansion’s main characters? IB: Yeah, of course. So, unlike previous games, you’re not some fancy director high up in an organisation; instead, you are just a normal worker on Île Saint-Hubert. And to reinforce that feeling, the two other main characters are also workers at your sort of level, which has allowed us to create a fantastic sort of jokey sibling relationship between them and the player. One of the new characters is Callie, who is more of a dinosaur behaviourist and is interested in genetics and ecology. She has a very dry sense of humour. She’s very wry. She’s a little bit more pessimistic too, which makes her really fun to write. Then on the other side, there’s Dale. He’s more laid back, kind of like Cabot Finch, from the base game campaign, just without the obsession for money… So, he’s just chill. He loves building stuff; he’s an engineer who wants to see gears turn and make stuff happen. He’s especially involved with the new Geothermal Power feature that this expansion introduces. Lily Halford also returns to the Jurassic World Evolution franchise in this expansion, this time acting as the island’s Director of Operations. Because this story is set so many years before the base game’s campaign, we get to see how events on the island helped create the Lily that we see in the base campaign. Let me tell you, Lily is NOT happy about certain aspects of the work that this island is doing… Jurassic World Evolution 3: Rebirth Expansion will launch on XBOX Series X|S on June 16. The Jurassic World Evolution 3 base game is available to play via Game Pass. Jurassic World Evolution 3 Frontier Developments ☆☆☆☆☆ 652 ★★★★★ $59.99 $47.99 Get it now PC Game Pass Xbox Game Pass The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World. Help life find a way by synthesising, breeding, and nurturing prehistoric species. Manage each species and allow them to thrive, while helping your dinosaurs raise families and pass their genes onto future generations. Create incredible havens for your dinosaurs to help them flourish, build exciting new attractions to amaze guests, and maintain control when disaster inevitably strikes. Nurture Generations of Dinosaurs With over 85 awe-inspiring pre-historic species, 75 of which allow you to manage, breed and nurture families of dinosaurs across entire generations. Rear them from playful juveniles into awe-inspiring adults, each with distinct female, male, and juvenile variants. Park guests will marvel as these majestic creatures socialise and react to the vibrant world around them. Manage unique social needs and observe brand new behaviours, with semi-aquatic dinosaurs venturing into deep water and pterosaurs walking on land. Creativity Evolved Create jaw-dropping parks with new creative tools never before seen in the Jurassic World Evolution series! From groundbreaking terrain editing to modular scenery customisation – build and tweak every aspect of your park from the ground up or, generate a custom map which is unique every time with the Island Generator. The choice is in your hands! Build your sites with naturalistic enclosures using steep slopes and scenery, introduce stunning new attractions such as the Balloon Tour, a close-up attraction that let guests see and touch prehistoric animals with the Dinosaur Encounter or the iconic Cretaceous Cruise where guests can view dinosaurs from a new watery perspective! Create, upload and share cross-platform community creations using the Frontier Workshop. Browse the very best creations from the community, place them in your own game or craft your own custom parks, buildings and enclosures before sharing for other players to use. Epic Globetrotting Campaign Join familiar faces from the Jurassic franchise, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and embark on a non-linear campaign across a sprawling world map filled with iconic locations such as the Montana Badlands, and new locations such as Japan—each offering thrilling new challenges. Every decision will test your park management skills as you balance competing human interests with the delicate integration of dinosaurs into a modern world. You’ll need to juggle your reputation with three influential industry sectors and the unique demands of an array of site-owning clients. But be warned: not everyone wants to see the dinosaurs thrive. Control the Chaos Set your site up to run as efficiently as possible with powerful and accessible park management tools provide control over your park’s operations. But chaos is the only certainty, so prepare for disaster using new security cameras that will help automate the response to escaped dinosaurs and deploy your Maintenance team to keep threats contained by delivering critical repairs across the site. 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Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More
The post Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More appeared first on XBOX Wire.
Category: Games June 16, 2026 Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More Megan Spurr, Senior Community Lead, XBOX Game Pass <img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/XBOX_GamePass_Announcement_16x9_06.16.2026_EN-US-2c13acdfbf78730b55ba.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /> I hope you all enjoyed the XBOX Games Showcase; we had dozens of games and updates, many of them with the “Play It Day One with XBOX Game Pass” badge! While you’re waiting for those games to come your way, let’s get to what you can play next. Available Today Junkster (Cloud, XBOX Series X|S, Handheld, and PC) – June 16 Game Pass Ultimate, PC Game Pass Available day one on XBOX Game Pass! Junkster is a 3D action platformer with an awesome building mechanic. Plucky, little construction bot, UM-13 (or Um for short) has crashed on a dangerous junkyard planet. Armed only with his trusty robo-wrench, Um must repair his ship and recover his lost cargo of precious human artifacts. Coming Soon Call of Duty: Vanguard (Cloud, Console, and PC) – June 17 Game Pass Ultimate, Game Pass Premium, PC Game Pass Rise on every front: Dogfight over the Pacific, airdrop over France, defend Stalingrad with a sniper’s precision and blast through advancing forces in North Africa. Experience Call of Duty: Vanguard, developed by Sledgehammer Games, including Campaign, Multiplayer, and an exciting Zombies experience developed by Treyarch. EA Sports FC 26 (Cloud, Console, and PC) – June 18 Game Pass Ultimate, PC Game Pass <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/EAP_FC26_KeyArt_1920x1080-b117401de285fef8b9c7-1900x1080.jpg" alt="" class="wp-image-222972" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> EA Sports FC 26 is coming to EA Play! Experience the World’s Game like never before with EA Sports FC 26, coming soon to The Play List. Shape your legacy with a Supercharge Pack available from Jun 18 – Jul 17 and get recurring rewards like Football Ultimate Team Draft Tokens and seasonal Clubs rewards. Members also save 10% on EA digital purchases. Abyssus (Cloud, XBOX Series X|S, and PC) – June 25 Game Pass Ultimate, Game Pass Premium, PC Game Pass Stranded in the underwater ruins of a lost civilization, you’ll have to bring grit, fast reflexes, and some ludicrous firepower to survive its lethal denizens. Abyssus is a fast-paced one-to-four player FPS and roguelite brinepunk adventure, sporting ultra-customizable weapons and skills with hundreds of power-ups. RV There Yet? (Cloud, XBOX Series X|S, and PC) – June 30 Game Pass Ultimate, Game Pass Premium, PC Game Pass <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/RVThereYet_KeyArt_Alternate_1920x1080-02412b2b95282d049def-1900x1080.jpg" alt="" class="wp-image-222973" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> You and your buddies are on your way home from a relaxing vacation, but not everyone who enters Mabutts Valley makes it out alive. Be sure to keep a steady flow of burgers, antidotes, and EpiPens to make it through the back country to Route 65. Tony Hawk’s Pro Skater 3 + 4 (Cloud, Console, and PC) – July 2 Now with Game Pass Premium; joining Game Pass Ultimate and PC Game Pass Get hyped for the legendary franchise to return with Tony Hawk’s Pro Skater 3 + 4. Everything you loved is back, but revamped with more skaters, new parks, gnarlier tricks, eardrum shattering music, plus a whole lot more. Winds of Arcana: Ruination (Cloud, Console, Handheld, and PC) – July 6 Game Pass Ultimate, Game Pass Premium, PC Game Pass <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/WindsofArcanaRuination_HeroArt_1920x1080-40087214e80b84e6e130-1900x1080.jpg" alt="" class="wp-image-222974" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> Discover the secrets of a sundered world as you help Aryn save his comrades in this story-rich, fully voiced, 2.5D action Metroidvania. Wield powerful magic, fight terrible dangers and explore ancient mysteries as Aryn uncovers the forces that forge his destiny. In Case You Missed It The Elder Scrolls Online (PC) – June 2 Now available with PC Game Pass; joining Game Pass Ultimate, Game Pass Premium, and Game Pass Essential Now available on XBOX on PC! With free seasonal content launching every three months, experience the world of Tamriel in more ways than ever before. The Thieves Guild returns during Season One in The Elder Scrolls Online. Wo Long: Fallen Dynasty (Cloud, Console, and PC) – June 7 Game Pass Ultimate, Game Pass Premium, PC Game Pass Team NINJA’s dark fantasy RPG returns to Game Pass! In Wo Long: Fallen Dynasty, players fight for survival in a chaotic Three Kingdoms infested by demons. Featuring lightning-fast combat and deep customization, experience a supernatural Han Dynasty like never before. Beatdown City Survivors (Cloud, XBOX Series X|S, Handheld, and PC) – June 10 Game Pass Ultimate, PC Game Pass Eradicate hordes of monsters in this survivors-style roguelite set in a rotting, destructible city that hates you. Start fires, blow stuff up, electrify water, you name it. Upgrade & craft an arsenal of oddball weapons including pigeons riding boots. Unlock & upgrade offbeat characters & survive! 33 Immortals (Full Game Release) (Cloud, Console and PC) – June 11 Game Pass Ultimate, Game Pass Premium, PC Game Pass The long-awaited 1.0 release of 33 Immortals is finally here. Experience our complete co-op action-roguelike game with all three regions, the final boss encounter, new challenges, and expanded customization. It’s time to join the rebellion and face the Wrath of God. Game Updates Call of Duty: Black Ops 7 Season 04 – Available Now Game Pass Ultimate, PC Game Pass Drop into brand-new Multiplayer Maps spanning a range of locations, from a dystopian office building to reimagined Maps from Black Ops history. As you play, unlock all-new Weapons and gear you’ll need to survive the next fight. Plus, Zombies players get introduced to an all-new roguelite Mode Sea of Thieves: Season 20 (Console and PC) – Available June 18 Custom Seas puts you in command of the Sea of Thieves experience, allowing you to set the rules! Create game modes, summon enemies and items as you see fit, and capture the resultant mayhem in style using a powerful Free Camera. Now you hold the keys to the seas. EA Sports College Football 27: EA Play Early Access Trial (Console) – Coming July 2 Game Pass Ultimate It’s time to take the gridiron in EA Sports College Football 27. Get gameday ready with an EA Play 10-hour early access trial. If you decide to buy, your progress carries over to the full game. Members can also save 10% on EA digital purchases, including the full version of the game and College Football Points. In-Game Benefits Goals (Cloud, XBOX Series X|S, Handheld, and PC) – Available Now Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass Goals is a competitive soccer game where skill decides everything, and every moment is built for players. Start building your team’s legacy today with Game Pass Player Pack rewards. Receive a monthly reward of 6 Uncommon Players, including 1x Attacker, 2x Midfielders, 2x Defenders, and 1x Goalkeeper. Where Winds Meet (Cloud, Console, and PC) – Available Now Game Pass Ultimate, Game Pass Premium, Game Pass Essential, PC Game Pass Where Winds Meet is an epic open world action-adventure RPG rooted in the rich legacy of Wuxia. Explore the world freely and, do whatever you like! Here, freedom is yours, but every action has its weight. Follow the wind, write your tale! Game Pass members can claim their core reward bundle including 90K coins, 6 Attunement Stones, and more now! World of Tanks: Modern Armor (Cloud and Console) – July 7 Game Pass Ultimate, Game Pass Premium, Game Pass Essential Stay ahead of the competition with this exclusive bundle, specially crafted for Game Pass subscribers! It’s packed with powerful rewards that will help you dominate even the toughest challenges, so don’t miss this chance to gear up and roll right into battle, Commander! Bundle includes: x4 Commander XP (10) x3 Vehicle XP (10) Leaving June 30 The following games are leaving the Game Pass library soon. Don’t want the fun to end? Save on these games now before they leave Game Pass! Mecha Break (Cloud, Console, and PC) Payday 2 (Console) Rise of Tomb Raider (Cloud, Console, and PC) Tomb Raider (Cloud, Console, and PC) Slay the Spire (Cloud, Console, and PC) Ultimate Chicken Horse (Cloud, Console, and PC) Volcano Princess (Cloud, Console, and PC) Unpacking (Cloud, Console, and PC) As always, keep an eye on social media for the latest XBOX Game Pass updates or here on the Wire. We’ll be back here to chat soon! Note: Games with a ‘Handheld’ designation represent those that are optimized for handheld play. Related Stories for “Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Ride into the Tiger’s Den in Overwatch Season 3 <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg" class="attachment-full-size size-full-size wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion The post Coming to XBOX Game Pass: EA Sports FC 26, RV There Yet?, Winds of Arcana: Ruination, and More appeared first on XBOX Wire.
Little Nightmares III – The Backstage: Meet the Puppeteer
The post Little Nightmares III – The Backstage: Meet the Puppeteer appeared first on XBOX Wire.
Category: Games June 15, 2026 Little Nightmares III – The Backstage: Meet the Puppeteer Elissa Dukes, Copywriter, BANDAI NAMCO <img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt2-c080d303d00e8f96a1aa-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="Little Nightmares III - The Puppeteer" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt2-c080d303d00e8f96a1aa-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt2-c080d303d00e8f96a1aa-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt2-c080d303d00e8f96a1aa-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt2-c080d303d00e8f96a1aa.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /> Our curtain rises on a darkened stage. The show hasn’t begun yet. In the wings, past the faded backdrops and garbage mounds of unused props, in the hidden places where the limelight can’t reach, a Resident of the Nowhere toils in secret. This is the Puppeteer. She inhabits a new area of the Carnevale that you’ll explore this summer in the first chapter of Secrets of the Spiral, a two-part DLC story for Little Nightmares III, available now on XBOX One and XBOX Series X|S. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/ConceptArt1-e24c0a4b277313e4dfb0-1900x1080.jpg" alt="Little Nightmares III - The Puppeteer" class="wp-image-222789" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> The Scissors Behind the Seams The Puppeteer is the perfect lady. Too perfect, in point of fact. Hair too coiffed to be authentic. Skin too pale to be natural, although she’s seen her share of wear and tear. She’s a fading façade of beauty inlaid over a grimy clockwork core. Every movement is mechanically studied and executed with ruthless efficiency. And yet, in spite of her perfection, she never performs in the Carnevale. A grand circus should have need of a lovely dancer, flouncing and pirouetting gracefully to the delight of crowds, but instead, she’s preparing other talents for the spotlight. She is the creator of the Puppets who entertain and enforce throughout the Carnevale and the Backstage is her workshop. In her element, she is an implacable stage mother, primping and fussing over every cockeyed button and loose thread. She stuffs and stitches her little darlings and transforms them from rough, lively raw materials into clattering shills or security for the boardwalk. Do take care if you ever find yourself in the Backstage – she is always recruiting new talent. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Screenshot2-2c4739af31532de1f072-1900x1080.jpg" alt="Little Nightmares III - The Puppeteer" class="wp-image-222788" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> What Still Remains Visitors wandering through the Spiral are always at risk. Of the many terrible fates waiting for hapless children, one unkind end is joining the ranks of the Remains, shadowy forms of children who lurk on the edge of the darkness here behind the curtain. They seem to crave the life and vitality of other Visitors, as if they’re missing the bodies they once had. They tend to attack en masse, blocking off retreat by slipping out of dim corners that were empty only a moment before. It’s not completely clear what connection these Lost Remains have to the Puppeteer. They seem to stay out of her way, sticking to the dusty stockrooms and dilapidated rehearsal spaces far from the fuss and clamor of the Kin’s theater. What might these pitiful shades have witnessed as they slipped between the studio and the stage? Perhaps that’s why they blind themselves with strips of cloth. Best not to ask, little ones. If you go poking around, you might find out. New Raw Material At the start of this first chapter of Secrets of the Spiral, Low sees Alone being captured and wakes up to find his friend is missing. Low and his new companion Dime set off on a journey through the Backstage to find her before she can be turned into a brand-new pincushion. Unfortunately for them, the Puppeteer is terribly dangerous. Apart from her horde of sharp scissors and long needles, behind her mask of perfection is a petrifying glare that can hypnotically freeze any annoying living thing in their tracks. Low and Dime will have to keep out of her sight or they’ll be in the spotlight in the worst possible way. There’s one small glimmer of hope, though. Dime shared one of two special helmets with Low. They each have a bulb that can be overloaded to give off an intense flash of light. If either of them are caught by the beam, the other can overload their bulb nearby. This momentarily stuns the Puppeteer’s evil eye, giving the children a chance to escape. It should be noted that this may not be the first time a known Visitor has encountered the Puppeteer. In the “Sounds of Nightmares” podcast, Noone described an encounter with a lady who was a kind of uncanny perfect manikin in an atelier full of costumes and living puppets. That interaction didn’t go particularly well, so if they are one and the same do try not to meet with the same fate. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Screenshot1-428a9c8e3b74545c6c1b-1900x1080.jpg" alt="Little Nightmares III - The Puppeteer" class="wp-image-222787" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> Showtime Is Almost Here This is only the start of the unfortunate journey deeper into the Spiral. Will Low be able to find Alone in time? Will the Puppeteer gain two more manikins for her next costuming project? No matter what, the show will go on – Secrets of the Spiral: Chapter 1 for Little Nightmares III is available now. Last call, time for places, little ones. Little Nightmares III Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 543 ★★★★★ $39.99 Get it now Two young friends, lost in a frightening world not made for children. If they cannot find a way out of this Nowhere place, they’ll be condemned to a fate worse than death. FACE YOUR CHILDHOOD FEARS TOGETHER You play as Low and Alone, best friends ever since they found each other in this lonely nightmare. They each possess their own iconic item: a bow for Low and a wrench for Alone. Working together, they’ve become adept at sneaking through hidden passages, hoisting each other over massive obstacles, and watching each other’s backs. Whether you’re playing with a friend or an A.I. companion, you’ll depend on each other's iconic items to create opportunities and to progress. The environment is full of clues and possibilities for imaginative children to exploit. Low’s arrows can reach high targets, cut through ropes, or down flying enemies, and Alone’s wrench is just the thing for crushing stunned enemies, smashing through barriers, or manipulating the workings of massive machines. EMBARK ON AN IMMERSIVE AND DISTURBING ADVENTURE No matter where you go, the Nowhere is home to horrific monsters. These Residents won't hesitate to go out of their way to capture any intrusive little Visitors that draw their attention. You might find yourself playing a terrifying game of hide and seek with Monster Baby in the sandy ruins of the Necropolis, struggling to avoid swarms of voracious Candy Weevils in an unsetling Candy Factory, or dodging heavy feet while running along the rain-soaked promenade of a filthy funfair. You'll need to be ready to run, hide, or even defend yourself at a moment's notice to stay in one piece. SINK INTO THE SPIRAL Don’t be too distracted by the desolate beauty of the Nowhere. There are dark mysteries waiting for you as Low and Alone follow their mirror path across the Spiral. As each new location will become more dangerous and disturbing than the last, traumatic flashes from the past will begin to emerge. Will Low and Alone finally escape from this unending nightmare? Only you can help them, little ones… Little Nightmares III – Secrets of The Spiral – Expansion Pass Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 117 ★★★★★ $14.99 Get it now Delve deeper into the eerie lands of The Spiral with the Expansion Pass. Secrets of The Spiral gives you access to 2 additional chapters and the Ferryman Costumes Set, exclusive to the Expansion Pass. 2 ADDITIONAL CHAPTERS: While not essential to the main story, these additional tales enrich the experience and let you uncover hidden secrets, new perspectives, and unexpected horrors. FERRYMAN COSTUMES SET (exclusive to the Expansion Pass): A mysterious figure familiar to all children in The Nowhere. This costume is available in a set of two, suited for both characters Low and Alone. *Little Nightmares III – The Backstage can also be purchased separately, please be careful of duplicate purchases. Related Stories for “Little Nightmares III – The Backstage: Meet the Puppeteer” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Ride into the Tiger’s Den in Overwatch Season 3 <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg" class="attachment-full-size size-full-size wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion The post Little Nightmares III – The Backstage: Meet the Puppeteer appeared first on XBOX Wire.
Ace Combat 8: Wings of Theve Mixes Anime and Aviation to Deliver a Stunning Action-Adventure
The post Ace Combat 8: Wings of Theve Mixes Anime and Aviation to Deliver a Stunning Action-Adventure appeared first on XBOX Wire.
Category: Games Ace Combat 8: Wings of Theve Mixes Anime and Aviation to Deliver a Stunning Action-Adventure Mike Nelson, XBOX Wire Editor Published June 15, 2026 Summary We go hands-on with Ace Combat 8: Wings of Theve and came away impressed with how this next entry in the long-running series is looking to be the most personal yet. This cinematic storytelling is one of the biggest changes in years for the series, by telling its story from a first-person perspective it helps immerse you further in the moment-to-moment air combat drama. Ace Combat 8: Wings of Theve is launching October 2, 2026, for XBOX Series X|S and is available for pre-order today on the XBOX Store. Or Grab Ace Combat 8: Wings of Theve Deluxe Edition to start playing on September 28, 2026. Pre-order any version of the game to receive a copy of the classic Ace Combat Zero: The Belkan War for free. One of my first thoughts from the reveal trailer of Ace Combat 8: Wings of Theve a few months ago was how that dog on the carrier flight deck could not possibly be following protocol. That doggy detail helps to reinforce the fictional realm of Ace Combat’s Strangereal universe, where continents like Osea, Belka, Erusea, Sotoa, and Usea cover the globe and routinely engage in hostilities via air combat. That trailer also gave us a hint at how ACE8 will be changing, with a first-person narrative perspective mixed with high-stakes combat. At Summer Game Fest: Play Days we had a chance to go hands-on with this anticipated title and came away impressed with how this next entry in the long-running series is looking to be the most personal yet. <img decoding="async" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/02-c1b89509a589583913f0-1900x1268.jpg" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/02-c1b89509a589583913f0-1900x1268.jpg 1900w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/02-c1b89509a589583913f0-300x200.jpg 300w" sizes="(max-width: 1900px) 100vw, 1900px alt="Ace Combat 8: Wings of Theve Screenshot""> The aircraft carrier Endurance, your home base during the game, is old and battered, having recently taken on refugees as the result of a major conflict. This has left you and your squad to protect a small fleet of ships and civilians who are trying to make it to the next day in one piece. Think “Battlestar Galactica” meets “Top Gun” with a dash of “Mobile Suit Gundam,” and you have a sense of what ACE8 is looking to deliver here narratively this time around. This cinematic storytelling is one of the biggest changes in years for the series, by telling its story from a first-person perspective it helps immerse you further in the moment-to-moment air combat drama. Your wingmen, from the spunky pink-haired Tasha to the poetic veteran Professor, address you directly; comparatively, Ace Combat 7: Skies Unknown’s story was largely told through cinematic cutscenes and animated briefing maps. In a lot of ways, this approach reminds me of the classic Wing Commander (age check verification complete) in how you would move about the Tiger’s Claw, talk to the crew, and sit in the briefing room before heading out to the flight deck. The same emotional connection is taking place here, right down to the briefing room banter, making you more invested with your fellow pilots by putting faces, hopes, and dreams to the names that pop up on your HUD during battle, raising the emotional stakes and investment in the game. In the opening mission, you’re introduced to Jan Cope, the Wings of Theve himself, an “ace pilot” who tells you he’s just a normal guy that has been propped up by war propaganda to keep morale high in the face of danger. As such, he has a target on his back on every mission he flies – and it isn’t long until his number gets called. We didn’t know Cope for long, but he leaves a lasting impression on us by reappearing as a manifestation and narrator to our high-flying adventure. Oh, and now we’re the next Wing of Theve – need to keep that war propaganda machine rolling! We get a preview of how this plays out through a few subsequent missions that introduce us further to our wingmen. Cope continues to narrate in real time during the mission, giving us some more background on the state of the world and my sidekicks. Visually everything looks stellar, which has always been a strong element for the series. All the aircraft models have amazing visual fidelity, right down to the bolts on the fuselage and scratches on the paint; I didn’t think planes could look better after ACE7, but here we are. It’s very impressive. One of the newer graphical features this time is the technology behind the cloud layers, which helps give a greater sense of speed as you’re flying through them, as well as an obstacle to navigate during combat encounters. Like the plane models, this too is an incredibly impressive looking tech that’s on display. Flight controls feel just as solid as those found in Ace Combat 7, which itself felt excellent to play. Planes have real weight to them as you move through the skies, loosing up at lower speeds and tightening up at higher velocities. That’s still to say that Ace Combat games have never leaned too hard into flight simulator territory, preferring to give you a solid arcade-like flight experience – this lets you enjoy the spectacle of firing dozens of missiles at your enemies without worrying about silly things like logic to hold you back. You still need to mind elements like the ground and how speed can affect air combat, but approachability has always been a strong suit of the series and that is coming through here in spades. To help bring future pilots on board, there are two flight models to swap between: standard keeps your aircraft pretty level though combat encounters, whereas expert unbuckles you to fly anyway you see fit. I’ve preferred the expert level of control myself – being able to have more of the complete freedom to move behind my target and execute my attacks, or diving and spinning to avoid missiles, has always been part of the excitement for me in these games. Our overall time with the game was brief, just the opening hour, but that was enough to give us a better idea on how this entry is looking to elevate the franchise by having us more invested with our wingmen, delivering both an emotional and exhilarating experience that we can’t wait to play more of when it launches October 2, 2026, for XBOX Series X|S. Ace Combat 8: Wings of Theve is launching October 2, 2026, for XBOX Series X|S and is available for pre-order today on the XBOX Store. Or Grab Ace Combat 8: Wings of Theve Deluxe Edition to start playing on September 28, 2026. Pre-order any version of the game to receive a copy of the classic Ace Combat Zero: The Belkan War for free. ACE COMBAT 8: WINGS OF THEVE Deluxe Edition Pre-Order Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 12 ★★★★★ $89.99 Pre-order Pre-order Bonus includes: – Playable Aircraft: F-14A – ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) – 3-Day Early Access *Early Access is scheduled to begin on September 28, 2026 at 3:00 PM (PDT) *Release date, contents and specifications are subject to change without notice. *Bonuses other than ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) may be released at a later date. *ACE COMBAT ZERO: THE BELKAN WAR was also known as ACE COMBAT: THE BELKAN WAR in some regions. *ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) Supported Languages: Japanese, English, French, Italian, German, and Spanish. Please be aware of potential language differences from ACE COMBAT 8: WINGS OF THEVE when purchasing. The Deluxe Edition includes: – ACE COMBAT 8: WINGS OF THEVE – Customizable Cosmetic Set – PREMIUM ACE PASS PLUS Voucher ACE COMBAT 8: WINGS OF THEVE delivers high-octane aerial action! Step into the cockpit and take flight as an elite pilot across stunning skies. Enter intense dogfights, eliminate threats, and rise through gripping missions to earn your wings in this game developed by PROJECT ACES, the acclaimed team behind the franchise. Aerial Warfare in Living Skies. Campaign Mode showcases stunning visuals with dynamic multi-layered cloudscapes that capture the majesty of living skies. Feel the rush of fast-paced arcade-style gameplay while deploying powerful weapons to dominate the battlefield. A visceral journey from cockpit to ground. Beyond the chaos in the air, exhilarating first-person scenes reveal your pilot’s story through breathtaking cinematics. Experience the pressure of command, the weight of decisions, and the bonds forged in battle. Between missions, bond with your squad members, rise to meet adversity, and prove yourself as a true ace. The Largest Online Mode of the Series ACE COMBAT ONLINE delivers the most expansive multiplayer experience in franchise history. Step into the series’ first online lobby, explore an air base with your custom avatar before diving into multiplayer games. Sortie into online missions with pilots worldwide in a variety of modes including Co-Op and cross platform play. *This is the Deluxe Edition of the game. A Standard Edition is also available. Please take care to avoid duplicate purchases. —- ACE COMBAT 8: WINGS OF THEVE & ©Bandai Namco Entertainment Inc. CORE IMAGERY – VIEW-READY © 2025 Vantor. All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions. Produced under license. BOEING and all Boeing product names, logos, brands, and their distinctive markings and trade dress are trademarks of The Boeing Company. Copyright Dassault Aviation 2026 © Eurofighter Typhoon is one of the leading combat aircraft in the world. Eurofighter Jagdflugzeug GmbH. Produced in cooperation with Japan Air Self-Defense Force. Lockheed Martin Trademarks used under license to Bandai Namco Entertainment Inc. The Northrop Grumman name, logos, aircraft, and content are trademarks and copyrights of Northrop Grumman. Copyright SAAB AB Produced under license. Bell and all Bell product names, logos, brands, and their distinctive markings and trade dress are trademarks of Textron Innovations Inc. ACE COMBAT 8: WINGS OF THEVE Pre-Order Bandai Namco Entertainment America Inc. ☆☆☆☆☆ 12 ★★★★★ $69.99 Pre-order Pre-order Bonus includes: – Playable Aircraft: F-14A – ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) *Release date, contents and specifications are subject to change without notice. *Bonuses other than ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) may be released at a later date. *ACE COMBAT ZERO: THE BELKAN WAR was also known as ACE COMBAT: THE BELKAN WAR in some regions. *ACE COMBAT ZERO: THE BELKAN WAR (Xbox Series X|S Version) Supported Languages: Japanese, English, French, Italian, German, and Spanish. Please be aware of potential language differences from ACE COMBAT 8: WINGS OF THEVE when purchasing. ACE COMBAT 8: WINGS OF THEVE delivers high-octane aerial action! Step into the cockpit and take flight as an elite pilot across stunning skies. Enter intense dogfights, eliminate threats, and rise through gripping missions to earn your wings in this game developed by PROJECT ACES, the acclaimed team behind the franchise. Aerial Warfare in Living Skies. Campaign Mode showcases stunning visuals with dynamic multi-layered cloudscapes that capture the majesty of living skies. Feel the rush of fast-paced arcade-style gameplay while deploying powerful weapons to dominate the battlefield. A visceral journey from cockpit to ground. Beyond the chaos in the air, exhilarating first-person scenes reveal your pilot’s story through breathtaking cinematics. Experience the pressure of command, the weight of decisions, and the bonds forged in battle. Between missions, bond with your squad members, rise to meet adversity, and prove yourself as a true ace. The Largest Online Mode of the Series ACE COMBAT ONLINE delivers the most expansive multiplayer experience in franchise history. Step into the series’ first online lobby, explore an air base with your custom avatar before diving into multiplayer games. Sortie into online missions with pilots worldwide in a variety of modes including Co-Op and cross platform play. *This is the Standard Edition of the game. A Deluxe Edition is also available. Please take care to avoid duplicate purchases. —- ACE COMBAT 8: WINGS OF THEVE & ©Bandai Namco Entertainment Inc. CORE IMAGERY – VIEW-READY © 2025 Vantor. All trademarks and copyrights associated with the manufacturers, aircraft, models, trade names, brands and visual images depicted in this game are the property of their respective owners, and used with such permissions. Produced under license. BOEING and all Boeing product names, logos, brands, and their distinctive markings and trade dress are trademarks of The Boeing Company. Copyright Dassault Aviation 2026 © Eurofighter Typhoon is one of the leading combat aircraft in the world. Eurofighter Jagdflugzeug GmbH. Produced in cooperation with Japan Air Self-Defense Force. Lockheed Martin Trademarks used under license to Bandai Namco Entertainment Inc. The Northrop Grumman name, logos, aircraft, and content are trademarks and copyrights of Northrop Grumman. Copyright SAAB AB Produced under license. Bell and all Bell product names, logos, brands, and their distinctive markings and trade dress are trademarks of Textron Innovations Inc. Related Stories for “Ace Combat 8: Wings of Theve Mixes Anime and Aviation to Deliver a Stunning Action-Adventure” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Ride into the Tiger’s Den in Overwatch Season 3 <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg" class="attachment-full-size size-full-size wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion The post Ace Combat 8: Wings of Theve Mixes Anime and Aviation to Deliver a Stunning Action-Adventure appeared first on XBOX Wire.
The Hunt Awaits: Everything You Need to Know About the Mistfall Hunter Open Beta on XBOX
The post The Hunt Awaits: Everything You Need to Know About the Mistfall Hunter Open Beta on XBOX appeared first on XBOX Wire.
Category: Games June 15, 2026 The Hunt Awaits: Everything You Need to Know About the Mistfall Hunter Open Beta on XBOX Jeremy Yang, Senior Marketing Manager, Bellring Games <img loading="lazy" decoding="async" width="1024" height="576" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Featured-Image-Mistfall-Hunter-Open-Beta-Key-Arts-e307b754dc601d467831-1024x576.jpg" class="attachment-large size-large wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Featured-Image-Mistfall-Hunter-Open-Beta-Key-Arts-e307b754dc601d467831-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Featured-Image-Mistfall-Hunter-Open-Beta-Key-Arts-e307b754dc601d467831-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Featured-Image-Mistfall-Hunter-Open-Beta-Key-Arts-e307b754dc601d467831-1536x864.jpg 1536w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Featured-Image-Mistfall-Hunter-Open-Beta-Key-Arts-e307b754dc601d467831.jpg 1920w" sizes="auto, (max-width: 1024px) 100vw, 1024px" /> The Gyldenmist is calling, and for the first time, XBOX players are invited to join the hunt. Mistfall Hunter, the upcoming dark fantasy action extraction RPG, is heading into its first-ever XBOX playtest this June. Whether players are veterans of the genre or looking for a new world to fight with friends, here is what to expect: A New Extraction Experience: Mistfall Hunter blends high-stakes extraction gameplay with action combat and deep RPG progression in a haunting, third-person dark fantasy setting. Fresh Content: The playtest debuts the long-awaited new Withered Knight class and the wild, bleached-forest map, Hallowgrove. Get Hands-On Early: XBOX Series X|S and XBOX on PC players can join the action between June 14, 6:00pm PT and June 22, 3:00am PT. What is Mistfall Hunter? Mistfall Hunter is set in a shattered world named Weavereach, where the gods have long since perished and the Gyldenmist is corrupting the realm. Amid the darkness, stories of heartbreak and defiant courage endure. Hope persists through Dew, a fragment of the Fate Goddess’s soul that grants immortality to fallen heroes. Players take on the role of a Gyldhunter, choosing from six distinctive classes that blend magic and steel. The game’s combat design allows for significant flexibility, enabling Gyldhunters to switch weapons mid-battle to adapt to the enemies they encounter. Whether stalking the mist as a lone wolf or banding together in a three-player squad, Gyldhunters can master their combat styles or execute devastating combos with teammates to survive the perils of the hunt. Once inside the Gyldenmist, Gyldhunters will find ruins filled with treasure, guarded by the Corroded and terrifying Mist Lords. They can defeat these monsters for spoils or take a more ruthless path by hunting other Gyldhunters for their loot. However, the stakes are absolute: death means losing everything. To secure a safe return to the Windrest, Gyldhunters must hunt down the Returner Woodling for the Soul of Return, the key to carving a path home, though the Gyldenmist may conceal more than one way out. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Mistfall-Hunter_Statics_Hallowgrave-28e3acf02b19bd32e352-1900x1080.jpg" alt="" class="wp-image-222844" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> New to the Beta: The Withered Knight and Beyond The upcoming playtest represents a major milestone for Mistfall Hunter, delivering a substantial expansion that further unveils the dark mysteries of the world while adding new layers of depth to the extraction experience. New Class: Withered Knight Once the elite guard of the Pontiff, the Withered Knights were symbols of honor before losing their names, bonds, and glory to the ruin of the world. Now wandering as ghosts of a shattered faith, they bring a powerful frontline presence to the hunt. Arriving in the upcoming playtest, the Greatsword Withered Knight demands a calculated combat rhythm, using immense reach and formidable parry techniques to shatter enemy defenses and anchor their squad against the darkness. New Map: Hallowgrave Gyldhunters can also explore Hallowgrave, a brand-new, highly vertical map set within a bleached and sacred forest. This haunting new environment is packed with secrets to uncover. Gyldhunters will cross paths with the Divine Anchor, a pale relic that draws corrupted enemies to its lingering power, and traverse the coastal highlands of Hastine’s Fall, where a giant’s corpse still radiates with divine strength. But the true test lies in the claustrophobic shadows of the Witchery Woods, where Gyldhunters must survive its ghostly secrets to confront the devastating power of a false god. Other major updates coming to the playtest include: Legendary Gear: New high-tier equipment available for all classes. Stamina Overhaul: The stamina system has been redesigned to deliver a smoother combat experience, removing previous limitations for more fluid and dynamic encounters. Class Balance: Significant redesigns for the five existing classes to ensure every Gyldhunter feels viable in the mist. Combat Enrichment: Additional enemies, game mechanics, and Gem systems have been integrated to further enrich the combat experience. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/Mistfall-Hunter_Statics_Withered-Knight-6459a954647cef930140-1900x1080.jpg" alt="" class="wp-image-222845" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> How to Join the Playtest Ready to brave the Gyldenmist? The Mistfall Hunter open beta is available globally on XBOX Series X|S and XBOX On PC. The Schedule: Pre-download Starts: June 13 at 8:00pm PT Servers Open: June 14 at 6:00am PT Servers Close: June 22 at 3:00am PT How to Participate: Search for Mistfall Hunter Open Beta in the XBOX Store. Select the game title. Click Install to download. Note: This is a data-wipe test, meaning progress will not carry over to the final game. However, participating players can earn Exclusive Beta Cosmetics that will be tied to the account and ready for use when the game officially launches. Mistfall Hunter is set to launch on July 29, 2026, for XBOX Series X|S and XBOX on PC, and will be available Day One with XBOX Game Pass. Gyldhunters can head over to the Xbox Store to add the title to their wishlist today and prepare for the hunt. For the latest updates, join the community on Discord or follow Mistfall Hunter on official website, X (Twitter) , and YouTube. Mistfall Hunter Open Beta Skystone Games ☆☆☆☆☆ 42 ★★★★★ Get it now Everything is Woven in the Mist. The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate. Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land. A gripping dark fantasy extraction journey Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test. Loot in the Mist. Make It Out Alive. This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters. Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers. Stunning Combat With Steel And Magic Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters. A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts. Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives. Unbound Mastery of Skills Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter. Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills. Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt. Go Solo or Hunt as a Squad Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction. An Ever-Shifting Battlefield The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive. With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt. The Open Beta will officially begin at 01:00 UTC on June 15, 2026. You will not be able to log in to the game servers before that time. This Open Beta is a wipe test. All progress will be deleted when the test ends and will not carry over to the official release version. 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Microsoft Flight Simulator Releases City Update 15: Illinois, Minnesota and Wisconsin Today
The post Microsoft Flight Simulator Releases City Update 15: Illinois, Minnesota and Wisconsin Today appeared first on XBOX Wire.
Related Stories for “Microsoft Flight Simulator Releases City Update 15: Illinois, Minnesota and Wisconsin Today” <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/OW-S3-KeyArt-00c223d6544d8236db7c-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Ride into the Tiger’s Den in Overwatch Season 3 <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg" class="attachment-full-size size-full-size wp-post-image" alt="AC Shadows key art" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/X_16_9_Card_1920x1080-882bab4a502f5f487867-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games How Player Feedback Shaped Assassin’s Creed Shadows’ Journey After Launch <img loading="lazy" decoding="async" width="1920" height="1080" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg" class="attachment-full-size size-full-size wp-post-image" alt="" srcset="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2.jpg 1920w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-768x432.jpg 768w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1024x576.jpg 1024w, https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/JWE3-key-art-6a789ec9f66a7c33d8a2-1536x864.jpg 1536w" sizes="auto, (max-width: 1920px) 100vw, 1920px" /> Category: Games Enter A New Era – Building the Jurassic World Evolution 3: Rebirth Expansion The post Microsoft Flight Simulator Releases City Update 15: Illinois, Minnesota and Wisconsin Today appeared first on XBOX Wire.
How Re:Re:Ghosted Turned Institutional Dread into Horror
The post How Re:Re:Ghosted Turned Institutional Dread into Horror appeared first on XBOX Wire.
Category: ID@XBOX June 12, 2026 How Re:Re:Ghosted Turned Institutional Dread into Horror Baris Tarimcioglu, Developer, Playstige Interactive <polygon fill="#000" points="92.2,60.97 0,122.88 0,0 92.2,60.97"/> We all fear losing jobs and hate job-hunting, right? I tried to feed-off from that anxiety as pivotal point when making Re:Re:Ghosted. Well, being an indie-developer and “self-publisher” and when you are not explaining yourself to investors or other big publishers, you “can” really get inspiration from any idea and core concept and that’s the pre-paid reward of being an “indie-developer”. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/InLineImage2-c48082ee77f02fc6ef2f-1900x1080.jpg" alt="RRGhosted screenshot" class="wp-image-222858" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> There is a specific kind of fear that no in-game monsters can produce. It lives in automated reply emails, in HR portals that ask you to upload your “past-trauma” in PDF format in the name of “curriculum-vitae”, in orientation videos that use the word “family” to describe a company that will let you go without warning. It is the fear of systems and “formal” processes. That feeling of something enormous and indifferent is running quietly in the background of your life and has been for a long time, and that you have been signing forms that authorize it. Re:Re:Ghosted was built inside that fear. The game does not announce itself as horror. It does not open with a scream or a chase or a creature emerging from darkness. It opens the way a bad week at work opens, with materials that feel vaguely official, with language that is almost normal, with the sense that you are late to understanding something that everyone else already accepted. The VHS tapes, the HR monologues, the onboarding documents that describe procedures no functioning company would ever need, they do not perform dread. They simply exist, the way institutional things exist, without explanation, without apology, expecting compliance. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/HeroImage-945ba02a563305826801-1900x1080.jpg" alt="RRGhosted screenshot" class="wp-image-222856" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> The Horror of the Familiar This is the central design principle of the game and the thing that separates analog horror from every other corner of the genre. Cinema tells you how to feel. A score rises, a camera pushes in, a edit lands on a reaction shot and confirms what you are supposed to experience. Institutional horror refuses that contract entirely. It presents the artifact and steps back. The orientation tape was not made for you to find. The corrupted HR file was not corrupted for your benefit. You are looking at something that functioned once inside a real system and has simply survived, and the horror is in the recognition, in the moment your brain maps the familiar language of workplace procedure onto something that should not exist. <img loading="lazy" decoding="async" width="1900" height="1080" data-wp-class--hide="state.isContentHidden" data-wp-class--show="state.isContentVisible" data-wp-init="callbacks.setButtonStyles" data-wp-on--click="actions.showLightbox" data-wp-on--load="callbacks.setButtonStyles" data-wp-on-window--resize="callbacks.setButtonStyles" src="https://xboxwire.thesourcemediaassets.com/sites/2/2026/06/InLineImage1-849f02eb4e9646990a57-1900x1080.jpg" alt="RRGhosted screenshot" class="wp-image-222857" /> <path fill="#fff" d="M2 0a2 2 0 0 0-2 2v2h1.5V2a.5.5 0 0 1 .5-.5h2V0H2Zm2 10.5H2a.5.5 0 0 1-.5-.5V8H0v2a2 2 0 0 0 2 2h2v-1.5ZM8 12v-1.5h2a.5.5 0 0 0 .5-.5V8H12v2a2 2 0 0 1-2 2H8Zm2-12a2 2 0 0 1 2 2v2h-1.5V2a.5.5 0 0 0-.5-.5H8V0h2Z" /> This lands differently now than it would have a decade ago. An entire generation of players has grown up treating job rejection as a background condition of their lives, learning the specific dehumanization of being processed by systems that never quite acknowledge them as people. The ghosting of Re:Re:Ghosted is not metaphorical. It is the silence after the application, the automated message that arrives three weeks later and addresses you by the wrong name, the feeling of having moved through a structure that registered your presence and then simply continued without you. These are not obscure anxieties. They are the texture of modern life, and the game holds them up in the specific distorted light of analog horror and asks you to look at them in a place where looking is the only thing you can do. Simplicity as a Necessity Building this as a solo developer through Playstige Interactive meant that every decision had to be intentional and nothing could hide behind production scale. The rawness of the aesthetic is not a limitation. It is the requirement. “AA budgets” would be a lie. The game is supposed to feel like something that got out, not something that was released, and that quality only survives if you resist the instinct to explain it or smooth it or frame it properly. Bringing Re:Re:Ghosted to Xbox today through the ID@XBOX program means it reaches the audience it was made for. Independent games exist because there are experiences that cannot be produced at scale, things that require a single point of view held without compromise across the full length of development. Thankfully, ID@XBOX understands that, and what it makes possible for developers like us goes beyond funding or exposure. It is the infrastructure that allows a game about institutional systems to exist outside of one, which, given what this game is about, feels exactly right. Re:Re:Ghosted is available today on XBOX. Get ready to experience something challenging, different and uniquely frightening. Re:Re:Ghosted Playstige Interactive ☆☆☆☆☆ 5 ★★★★★ $4.99 Get it now Endless job search. Hunt for the best resume. Die in someone else's dream. Frame HR for murders. And fail in the backrooms. Re:re:ghosted is a first-person psychological horror game. 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