E3 has always been a very important event for TEAM XBOX. Over the years, we’ve used our E3 briefing to announce blockbuster games from franchises like Halo and Gears of War, Xbox Live platform features, including Xbox One Backward Compatibility and the New Xbox One Experience, and much more.
Earlier today, at the Xbox E3 2016 Briefing, we continued to share our vision for the future of Xbox. We see a future full of choice, without being constrained by technical boundaries, devices people play on, or console generations.
The new gaming landscape is being driven by an unprecedented wave of innovation, transformation and creativity unlike any we’ve ever seen. What’s different this time is that you, the gamers, are the ones leading this shift with the way you play today. Many of us play games on more than one device – and that is fundamentally shifting the way the world thinks about gaming.
As this shift continues, we want to ensure that you have more freedom and opportunity to play the games you want, with the people you want, and on the devices you want. We see this not only as a gaming world where you can play without boundaries, but one that goes beyond generations.
At Xbox, we believe you should have a diverse and expansive library of games. That’s why, in addition to the many exciting games we announced today for Xbox One and Windows 10, we unveiled the new Xbox Play Anywhere program that will enable you to buy a game once and play it on both the Xbox One and your Windows 10 PC.
We believe in uniting gaming communities where you can play, compete and connect with friends, wherever they are. Today, we showed how Xbox Live is being made available for developers to use across Xbox, Windows 10, VR and mobile, as well as across other participating networks.
We believe in Gaming for Everyone, and we feel strongly that all gamers deserve to be welcomed, respected and supported. With that as one of our driving forces, today we announced new Xbox Live features to help you build out your gaming network and play your way.
We believe in hardware innovation without sacrificing compatibility. The first step on that journey of innovation was today’s announcement of the Xbox One S, the newest addition to the Xbox One family. We shared that our existing Xbox One games and accessories will continue to work with it.
But that is just the beginning.
We see exciting opportunities on the horizon to create new innovations that will benefit both gamers and game developers alike.
The next step-change for gamers and developers must deliver true 4K gaming and high-fidelity VR experiences to the console. To that end, we were happy to announce the next addition to the Xbox One family: Project Scorpio.
When it ships next year, Project Scorpio will be our most powerful console ever built, specifically to lead the industry into a future in which true 4K gaming and high-fidelity VR are the standard, not an exception.
Project Scorpio will be the first console with 6 teraflops of power, which will empower the world’s greatest game creators to fully embrace true 4K gaming without sacrificing quality, generate premier VR experiences, without sacrificing performance, and putting greater graphic fidelity in the hands of the world’s best game creators.
Best of all, Xbox One, Xbox One S and Project Scorpio will all be compatible. All Xbox One games and accessories will play on each device. It’s very important to us that no one gets left behind, which is a big part of why we view Project Scorpio as a new way of thinking about consoles and generations.
The reason that we announced Project Scorpio today is to give our developers and partners the ability to embrace its capability early, in order to start realizing their visions for the future and deliver even more great games for you.
Today marks the beginning of gaming beyond generations. It’s a future full of choice, and one in which we can all play together without boundaries.