For over five years now, Awesome Games Studio has been busy creating an action-platformer game with rogue-lite elements that takes place inside a comic book world. The main design goal was to make a title that brings you a feeling of being an unstoppable action hero. A feeling somewhat similar to the games of old, which I enjoyed in my childhood and believe many of you are familiar with.
Titles like Contra and Metal Slug both come to mind. Both of them were an inspiration for Fury Unleashed, in terms of gameplay as well as the concept. In our game, there exists a great evil that threatens the Earth, be it ancient gods or alien invasions, and there is also a hero. You are a walking death machine in a body of your choosing; a human, an undead, or maybe a robot. The classic gameplay of old-school platform-shooters is contained and modernized in Fury Unleashed.
There are no lives nor continues here. Instead, you always start from the beginning of the comic book of your choice. The power-ups you get often stay with you through the entirety of the run, but there is also a skill tree, which lets you develop the hero even further. If I had to say, the most important design point is the combo system. This time, it’s not about defeating your opponent in a carefully estimated chain of kicks and punches.
Fury Unleashed‘s combo system is all about feeling like an action hero, plowing through the opposition that stands — or floats — in your way. Keeping up with the timer grants you different boons for your hero. For example, you are gaining shields that block the incoming damage, not breaking the combo streak, as long as you stay vigilant and active. I adore how with enough time and patience, it’s possible to clear the whole game from start to finish on a single combo streak! It’s not even a theory, as it was done a few times already, making it a nice treat for speedrunners around the world.
As you might or might not already have guessed if you are familiar with Comix Zone, that game was also an inspiration for our project. To be exact, our artist, who is also one of the main designers, is a big fan of comic books and thought of a game, that takes place inside different comics in a specially made universe. The previously mentioned game was a proof that the concept could translate into a video game, so it was a great help moving forward with the project.
Games like Spelunky and Rogue Legacy were other inspirations for us. We believe those titles revolutionized the rogue-genre, and as such, they were important from the start, as our role models of sorts. Fury Unleashed, in its default game mode, is a rogue-lite in which every run is different. Procedural generation exists within most of the game’s elements, so even when you think, that you’ve seen everything, there is a new surprise waiting at every corner.
Another inspiration of ours that came much later in the game’s production cycle was Dead Cells. Fury Unleashed‘s design went many ways in different directions than the aforementioned title, forfeiting the metroidvania model by pursuing the more-classic genres. Nevertheless, there were many elements, that both I and the rest of the team found out to be good lessons to learn from. Those resulted in improvements in aspects like interface readability, player movement, and general aesthetics of the game.
I always find it incredible at how the games that I and the others played and have such good memories with were seeds for our project to grow and bloom into something, we also love to play! As the developers, it would be the greatest reward for us, if one day someone would make an awesome title, which would list Fury Unleashed in its inspirations, as we list the games of our youth.
You can download the free trial of Fury Unleashed right now, and we also hope to see you inside one of the ever-changing pages of the comic books on May 8!