Hello, Engineers! Finally, after five years and more than four million copies sold on PC, the waiting is over. Starting today, you can play Space Engineers on Xbox One! Thank you to everyone who pre-ordered and gave us valuable feedback during the closed beta.
For those of you who don’t know Space Engineers yet, I am very excited to tell you more about this awesome open world sandbox game, defined by creativity and exploration.
Space Engineers features a realistic, volumetric-based physics engine, which means everything in the game can be assembled, disassembled, damaged, and destroyed. Players can engineer and construct various types of vehicles, such as rovers, atmospheric miners, and spaceships (just to name a few), as well as numerous kinds of buildings (outposts, space stations and bases).
Space Engineers features single and multiplayer modes, so you can enjoy the game with your friends, or explore the cosmos by yourself. Players also have the choice of whether they want to play survival mode (establish a base, gather resources, and explore new worlds), or utilize creative mode, which allows players to build whatever they can imagine, and not have to worry about managing supplies or being attacked by enemies.
Your decision to play Space Engineers in survival or creative mode will affect how you experience the game. If you’re playing survival mode, you’ll want to find a suitable location to establish your base of operations, which will allow you to effectively gather resources, manage your supplies and explore the surrounding landscape.
However, if you’re playing creative mode, you can truly let your imagination run wild, and focus on creating nearly anything you can think of, whether it be a massive spaceship, space station, sleek land-based vehicle, you name it!
Regardless of what mode you decide to play, the most important thing to remember while playing is to be ready for a challenge, never stop experimenting, and to have fun!
Our plan is to keep updating, developing, and supporting the Xbox One version of Space Engineers, just like we have been doing for the PC version for the past 6+ years. This means that we will be releasing all major updates and DLCs. Our first DLC release will be Frostbite. We are finalizing the first minor update (1.194.3) for the Xbox One release of Space Engineers, which will go live in the middle of May.
This hot-fix will address some existing issues and game instability as well as expanding on existing features including adding the Alien, Europa, Titan, and Triton planets, and an experimental mode allowing higher PCU limits and player count.
We are still investigating the possibility of bringing additional features to the Xbox One version of Space Engineers including dedicated servers, and the incorporation of some popular scripts into the vanilla game.
Our main focus right now is to make sure the game is stable and reliable. In the long term, we will be looking into improvements that take the game even further. It is vital for us to listen to the community and act accordingly. We want to hear from you! Please use our support site’s dedicated Xbox section to give us feedback and vote: https://support.keenswh.com/
We had a great experience with the private beta available to our pre-order players. We will continue to offer our community the latest beta version of the game and provide a platform for feedback prior to any release, starting immediately. You can provide feedback for the next Frostbite DLC update!
On a daily basis, I am surprised and impressed by the originality of community creations in Space Engineers. I feel very fortunate to work with such an amazing and inspiring community. I am very much looking forward to seeing what Xbox players will create and share via a brand new feature, the Workshop Browser for Xbox One, made possible by our collaboration with the mod.io platform.
We at Keen Software House have been working extremely hard to bring Space Engineers to Xbox One. We always strive to ensure a high quality experience when it comes to the game’s performance and features so we’re extremely excited to see it now in the hands of the Xbox community. For more information, follow the game on Twitter and Facebook and join us as we engineer, build, and explore across the stars!
Keen Software House
Space Engineers is an open world sandbox game defined by creativity and exploration.
It is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build space ships, wheeled vehicles, space stations, planetary outposts of various sizes and uses (civil and military), pilot ships and travel through space to explore planets and gather resources to survive. Featuring both creative and survival modes, there is no limit to what can be built, utilized and explored.
Space Engineers features a realistic, volumetric-based physics engine: everything in the game can be assembled, disassembled, damaged and destroyed. The game can be played either in single or multiplayer modes.
Volumetric objects are structures composed from block-like modules interlocked in a grid. Volumetric objects behave like real physical objects with mass, inertia and velocity. Individual modules have real volume and storage capacity.
Space Engineers is inspired by reality and by how things work. Think about modern-day NASA technology extrapolated 60 years into the future. Space Engineers strives to follow the laws of physics and doesn't use technologies that wouldn't be feasible in the near future.
Space Engineers concentrates on construction and exploration aspects, but can be played as a survival shooter as well. We expect players will avoid engaging in direct man-to-man combat and instead use their creativity and engineering skills to build war machines and fortifications to survive in space and on planets. Space Engineers shouldn’t be about troops; it should be about the machinery you build.
Planets and moons – fully destructible & persistent, volumetric, atmosphere, gravity, climate zones
– Creative – unlimited resources, instant building, no death
– Survival – realistic management of resources and inventory capacity; manual building; death/respawn
Single-player – you are the sole space engineer
– Creative and survival mode with your friends
– Cooperative and competitive
– Privacy customization: offline, private, friends only, public
– A host on Xbox One and Xbox One S supports 2 player multiplayer (lobby), 1 host + 1 client
– A host on Xbox One X supports 4 player multiplayer (lobby), 1 host + 3 clients
New game options
– Scenarios – offer linear story with action-packed gameplay, while the majority of Space Engineers scenarios feature unique sandbox environments where players create their own challenges.
– Workshop worlds – offer worlds created by other players.
– Custom worlds – offer variety of customizable worlds where you can start your own scenario.
Customizable character – skins, colors, community market, male and female character
Ships (small and large) – build and pilot them
Planetary bases, outposts, cities
First-person & Third-person
Super-large worlds – the size of the world to 1,000,000,000 km in diameter (almost infinite)
Procedural asteroids – an infinite number of asteroids to the game world
Exploration – adds an infinite number of ships and stations to the game world; discover, explore, acquire and conquer!
Drilling / harvesting
Manual building in survival mode – use welder to assemble blocks from components; use grinder to disassemble and reuse components
Deformable and destructible objects – real proportions, mass, storage capacity, integrity
Building blocks – over 200 blocks (gravity generators, jump drive, turrets, doors, landing gears, assembler, refinery, rotors, wheels, thrusters, pistons, wind turbine and many more)
Electricity – all blocks in a grid are wired in an electrical and computer network; electricity is generated by nuclear reactors or various power sources
Gravity – produced by planets and gravity generators. Spherical gravity generator also available.
Symmetry/Mirroring – useful in creative mode when building structures that require symmetry
Weapons – automatic rifle, small and large explosive warheads, small ship gatling gun, small ship missile launcher
mod.io Workshop – share your creations with the Community (upload and download worlds, blueprints)
– Official localization: English, Russian, Chinese, German, French, Spanish
Cargo ships – auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
Oxygen – take off character's helmet, generate oxygen out of ice by using the oxygen generator
Hydrogen – hydrogen thrusters, hydrogen tanks and hydrogen bottles
Factions – create and join factions, determine ownership of blocks and manage the relations between them (hostile/ally).
Blueprints – save your ship or station on a blueprint and paste it into your game
GPS – create, send, receive and manage GPS coordinates in the game
Voxel hands – shape and form the asteroids and change their material (creative mode only)
Sounds – realistic and arcade mode
Space Engineers utilizes an in-house built VRAGE 2.0, realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed.
How to Play
Start by watching this video tutorial:http://www.SpaceEngineersGame.com/how-to-play.html
The performance depends on the complexity of your world and the type of your Xbox. Simple worlds run smoothly even on old Xbox, but a more complex world with rich object interactions could overload even XBox One X.