Hello, Engineers! Finally, after five years and more than four million copies sold on PC, the waiting is over. Starting today, you can play Space Engineers on Xbox One! Thank you to everyone who pre-ordered and gave us valuable feedback during the closed beta.
For those of you who don’t know Space Engineers yet, I am very excited to tell you more about this awesome open world sandbox game, defined by creativity and exploration.
Space Engineers features a realistic, volumetric-based physics engine, which means everything in the game can be assembled, disassembled, damaged, and destroyed. Players can engineer and construct various types of vehicles, such as rovers, atmospheric miners, and spaceships (just to name a few), as well as numerous kinds of buildings (outposts, space stations and bases).
Space Engineers features single and multiplayer modes, so you can enjoy the game with your friends, or explore the cosmos by yourself. Players also have the choice of whether they want to play survival mode (establish a base, gather resources, and explore new worlds), or utilize creative mode, which allows players to build whatever they can imagine, and not have to worry about managing supplies or being attacked by enemies.
Your decision to play Space Engineers in survival or creative mode will affect how you experience the game. If you’re playing survival mode, you’ll want to find a suitable location to establish your base of operations, which will allow you to effectively gather resources, manage your supplies and explore the surrounding landscape.
However, if you’re playing creative mode, you can truly let your imagination run wild, and focus on creating nearly anything you can think of, whether it be a massive spaceship, space station, sleek land-based vehicle, you name it!
Regardless of what mode you decide to play, the most important thing to remember while playing is to be ready for a challenge, never stop experimenting, and to have fun!
Our plan is to keep updating, developing, and supporting the Xbox One version of Space Engineers, just like we have been doing for the PC version for the past 6+ years. This means that we will be releasing all major updates and DLCs. Our first DLC release will be Frostbite. We are finalizing the first minor update (1.194.3) for the Xbox One release of Space Engineers, which will go live in the middle of May.
This hot-fix will address some existing issues and game instability as well as expanding on existing features including adding the Alien, Europa, Titan, and Triton planets, and an experimental mode allowing higher PCU limits and player count.
We are still investigating the possibility of bringing additional features to the Xbox One version of Space Engineers including dedicated servers, and the incorporation of some popular scripts into the vanilla game.
Our main focus right now is to make sure the game is stable and reliable. In the long term, we will be looking into improvements that take the game even further. It is vital for us to listen to the community and act accordingly. We want to hear from you! Please use our support site’s dedicated Xbox section to give us feedback and vote: https://support.keenswh.com/
We had a great experience with the private beta available to our pre-order players. We will continue to offer our community the latest beta version of the game and provide a platform for feedback prior to any release, starting immediately. You can provide feedback for the next Frostbite DLC update!
On a daily basis, I am surprised and impressed by the originality of community creations in Space Engineers. I feel very fortunate to work with such an amazing and inspiring community. I am very much looking forward to seeing what Xbox players will create and share via a brand new feature, the Workshop Browser for Xbox One, made possible by our collaboration with the mod.io platform.
We at Keen Software House have been working extremely hard to bring Space Engineers to Xbox One. We always strive to ensure a high quality experience when it comes to the game’s performance and features so we’re extremely excited to see it now in the hands of the Xbox community. For more information, follow the game on Twitter and Facebook and join us as we engineer, build, and explore across the stars!