“Max: The Curse of Brotherhood” is available now on Xbox One. From the award winning developer Press Play and Microsoft Studios, “Max: The Curse of Brotherhood” is a cinematic adventure filled with action-packed puzzles and creative puzzle-solving.
To learn more about “Max: The Curse of Brotherhood,” check out this interview with Xbox’s Major Nelson and Mikkel Thorsted, Studio Director at Press Play.
Tell us about “Max: The Curse of Brotherhood” and how you came up with the idea for this game
On top of that, our ambition was to make a “proper” world in our game, so there is a lot of depth to our world compared to a lot of other 2.5 platformers. You are never going to see platforms floating in mid-air or the world being presented in cut-sections. If something is in the world, it is there in a way that makes sense.
We want to appeal to players that don’t need to be told how to jump, and who can derive a level of satisfaction from figuring things out on their own simply through intuition and (hopefully) clever level design. As far as we’re concerned, that aspect of discovery simply heightens immersion to the benefit of all.