Halo Wars 2 Beta: Thanks to You, the Game is Changing
Hey Guys,
I first wanted to take a moment to thank everyone who participated in the Halo Wars 2 Multiplayer Beta this past June. As a reminder, this was more a technical preview of where we are in development, or as I like to refer to it, a true development beta. This not only enabled us to test our backend and tuning, but also to put the game in the hands of players early enough that we could respond to feedback.
The Halo Wars team, across 343 Industries and Creative Assembly, felt it important to share with you our key takeaways, and how we will be adapting the game based on your feedback. You took the time to play, so now we are taking the time to respond to things YOU have made a direct impact on. Community feedback, forums, user research tests, and our own backend systems and observations all drove development changes that the game will undergo post-beta period.
Probably the biggest criticism we heard about the beta was issues with connectivity, de-synchs, etc. I’m happy to say that, thanks to you, we’ve already addressed these issues in the final game.
There are a significant number of individual changes and adjustments being made, including unit tuning, game mode pacing, UI improvements, stability, and flow improvements based on the data we received from the beta. At a high level, there are five main areas of focus that we’ll be adjusting, in addition to the general improvements listed above:
- Controls
- Leader Abilities
- Bases
- Resources and Energy
- Population