Greetings from Larian Studios! In September 2017, we launched Divinity: Original Sin 2 on PC, hoping to push the boundaries of creative roleplaying into new, weird shapes. Since that launch, we’ve been swarmed with daily letters and messages from players asking us to bring the game to Xbox One.
Those players weren’t alone: we’ve had it in our minds for some time that we wanted to see our game played on Xbox One, so we went to work figuring out how to make that happen. Encouraged by the community’s enthusiasm, we’re happy to say we’re almost there.
For anyone who hasn’t played the game yet, first of all: welcome! We really hope that this version of the game will introduce a world of magic, exploration, mayhem, and relationships to anyone with a taste for the fantastical.
The game’s major philosophy is creativity: How can a world with set rules encourage experimentation and imagination? We’ve built the world to respond to a range of solutions and to shape – rather than prevent – the chaos that can follow.
Combat is fundamentally built on this idea, as players control the elements and combine them in battle to create new effects. Launch a fireball at an enemy, then summon rain to turn that fire surface into a blinding cloud of steam. Unleash a curse from the Void to weaken your opponent, then turn him into a literal chicken for good measure.
Though DOS 2 enjoyed critical acclaim at launch (it finished 2017 as Metacritic’s highest scoring PC game), we knew there was still plenty of room for improvement and features that would bring it to the next level. That’s why we are going to be working with you to improve the game as much as possible.
Stay tuned to Xbox Wire for future news about Divinity Original Sin 2.