Fall of Porcupine: How We Deal with and Present Serious Issues
In Fall of Porcupine, out today on Xbox, we tell a very personal story centered on a young medical resident who, among other things, deals with a very important and serious issue. After all, the health system is sustained by the employees, but their work environment is anything but pleasant. In addition, they have to deal with serious issues, such as death or illness, on a daily basis. To ensure that we could portray this area in the game with the necessary sensitivity, we conducted dozens of interviews in advance. The people we spoke to all come from the medical profession and were made up of doctors, nurses and other staff. The answers gave us a subjective impression that is congruent with our own impressions, which we in turn used to write the emotional and believable story of Fall of Porcupine.
Unique Protagonist
The story of Fall of Porcupine focuses on Finley, a young intern who has started his first job at St. Ursula Hospital in the eponymous city of Porcupine. The developers have come up with something special when it comes to character design: All characters are represented as animals. For example, Finley is a pigeon, and the other characters he meets and who accompany him throughout the game are also depicted as animals. “We decided to use animals to make the very serious topic of the healthcare system more pleasant for the players,“ says Sebastian, game designer of Fall of Porcupine.
Dealing with Serious Topics
But despite the cuteness of some animals, it also deals with very serious issues that affect us all. Topics such as (serious) illnesses, in particular, can always make for less than pleasant memories for those affected. After all, as a resident, Finley’s job includes making diagnoses and caring for his patients. He also participates emotionally in the fates of his patients.
Variety in the Game
Since Fall of Porcupine is very focused on the narrative and the story is very, very important to us, the characters’ relationships are the focus. By making decisions, these can also be influenced. We’re also breaking up the narrative focus on serious topics a little with various mini-games and platforming elements, along with humor. We think we’re doing a good job of that balancing act. “So far, we’re doing what we think is right, and the feedback in that regard has been positive. What we write comes from the heart and is how we feel about it,” adds Sebastian. Fall of Porcupine is out now on Xbox.
Fall of Porcupine
ASSEMBLE ENTERTAINMENT GmbH