Bulwark Evolves on Xbox Series X|S and Xbox One Today
“There are no songbirds in the palace of the king”, it says this when you boot up Bulwark, an unconventional quote for an unconventional game and world. Because in this world there are giant warbirds ridden by mounted warriors called Falconeers. The palaces in this world also are rarely places of beauty but bastions of violent subjugation and factional strife. Something I as the solo developer of The Falconeer first explored in 2020 in the Series X/S launch title The Falconeer – a retro air combat game in the vein of Crimson Skies but set in this hauntingly bleak yet beautiful world called the Ursee.
Bulwark : Falconeer Chronicles saw me return to this world but with a more upbeat creative city builder. Allowing anyone to design and grow a small settlement into a massive fortified palace rising into the skies. But of course, there are no songbirds in those palaces, and this is the Ursee, so that meant inevitably I would have to expand the game to fully make use of the more violent and bleak aspects still very much party of this world and universe. This meant evolving the game, which is what has happened with the release of Bulwark Evolution: Falconeer Chronicles.
Evolution is the next step in the continuing growth of Bulwark, it expands the world and adds strategy and economics that make war something more meaningful. And this comes with two major areas of expansion. The most obvious addition is a new game mode called “total conquest” and secondly is a complete overhaul of the game with a special focus on making combat more meaningful.
The Total Conquest game mode is the obvious new addition. Start building your empire but in a scenario where everyone is against you. Your enemies will start throwing waves of units at your settlements just about as soon as you get it up and running. Survival means properly defending yourself before you can go on the offensive.
Luckily the second part of Evolution is a bevy of new content to help you accomplish this. From new fortress elements that add gigantic naval batteries to being able to set different stances for your commanders, have their units defend, escort or assault based on your commands.
There is also a surface flagship you can unlock as a freehouse wonder that will allow you to sail the Ursee yourself, just like you can already fly. No system has been left untouched and you’ll find a deeper economy but also a price to losing units in battle. But this doesn’t mean only combat and strategy have been improved, the actual world of the Ursee has been filled with new content to explore, new locations to acquire new commanders and captains to enlist
All in all this update has been powered by the community and feedback from players, with nearly every aspect being in some part improved from the game having been played by so many of you and the feedback it’s been lucky to receive.
In closing I’d recommend any existing player to at least once play with a clean start to experience the hopefully more balanced and meaningful growth and also use some of the new building blocks that can be found in the design of their settlements. Explore some of the mechanics you already know and you’d be surprised to find some nifty new improvements you didn’t expect but hopefully will love. Play Bulwark Evolution: Falconeer Chronicles today on Xbox One and Xbox Series X|S.
Bulwark Evolution: Falconeer Chronicles
Wired Productions