I’ve heard the feedback on “Crimson Dragon” and plan to adjust the balance of the game before we launch on Xbox One this week. “Crimson Dragon” is designed to be challenging. This has always been my vision for the game. I want you to feel like you’ve accomplished something each time you master a mission. To be proud of each dragon you’ve worked so hard to evolve to its ultimate form. My challenge as the game director is to find the sweet spot of adhering to my vision for the game while keeping the game from becoming too frustrating. Using the power of Xbox One’s cloud system, we can adjust this balance even after release. Based on the feedback so far, we’ve decided to make some changes even before the game is released. We have increased the experience points your dragons will get from each battle, including the experience points you get when you fail a mission. Finding your favorite combination of items is an important part of “Crimson Dragon,” so we’ve reduced the cost of items and expanded the availability of jewels (in-game credits) throughout the game. We’ve adjusted the different game styles, “Casual” and “Classic”, to better match their intended level of difficulty. I’m excited to have the opportunity to make these changes before the game releases on Xbox One this week. Thank you all for the feedback. You are truly helping me make “Crimson Dragon” the game that I hoped it would be.