Xbox One to Launch Next Generation of Gaming in China September 23
Today, Microsoft and BesTV announced Xbox One will launch in China on September 23 with a lineup of blockbuster games and entertainment starting at ¥3,699 RMB. Xbox One is the first gaming and entertainment console approved for sale in China coinciding with the Shanghai Free Trade Zone one-year anniversary. At the Xbox One media briefing, Microsoft and BesTV detailed their plan to launch the Xbox One in China. Demonstrating a strong ecosystem of support, more than 25 developers are building more than 70 games for Xbox One including exclusive content, free to play games, and blockbuster titles. In partnership with BesTV, Xbox One will bring hundreds of thousands of hours of entertainment content including blockbuster movies, sports, documentaries and on-demand TV programs, fitness and exclusive, locally developed applications. Finally, Xbox One is bringing unique value to the Chinese market including innovative pricing models for games, compelling console bundles, local customer support and two year warranty. “We’re honored that Xbox One is the first console approved for sale in China through the Shanghai Free Trade Zone,” said Yusuf Mehdi, corporate vice-president, marketing, Devices and Studios, Microsoft. “We’re dedicated to earning millions of fans in China by working with BesTV to deliver an all in one games and entertainment experience starting September 23.”
Doing the Monster Mash with Evolve
Last week's San Diego Comic-Con was a pretty crazy, packed place. Luckily for us, the guys at Turtle Rock let us get a good amount of catharsis... in the form of being a monster and wrecking some fools in the upcoming Evolve.
Evolve is one of the biggest games at SDCC 2014, as part of the Xbox One booth and Xbox Gaming Lounge. Developed by the team behind the Left 4 Dead series, Evolve is a multiplayer monster-hunting game that pits four hunters against one giant, fearsome monster. We talked about playing as the hunters when we demoed Evolve at last month’s E3 Expo... but this time around, we got an entirely new experience: playing the monster.
In each four-on-one match, one player controls the monster, and has to survive long enough to evolve into its ultimate form. For this demo, we took control of the Kraken – a flying, projectile-shooting, Cthulhu-looking beast.
The Kraken has to run through the level, killing animals and eating them to build up its armor and work towards his next evolution. Even at level one, the monsters are too tough for any one hunter. So when we saw a support bot that had wandered too far from its group, we reunited it with its buddies... by electrocuting it, then hitting it with a vortex that sent it flying back.
SDCC 14: Project Totem Is Cute – But Deadly
This year’s San Diego Comic-Con features a ton of well-known, awesome Xbox One games. If you happen to be there, however, be sure that you don't miss out on some of the up-and-coming titles at the Xbox Lounge – like the colorful and deceptively challenging Project Totem.
Developed by Microsoft’s Press Play studio, Project Totem tasks you with guiding two characters through multi-tier, sidescrolling levels. Players have to coordinate the two little square dudes – purple and green – sometimes switching between them mid-jump, or maneuvering them to solve puzzles.
It feels like pure, unadulterated puzzle-platforming; the style is simple, clean, and vibrant. The controls are basic, and the objectives are obvious (or seem like they are, anyway). But the skill comes in actually executing: There was a moment where we were literally juggling the two characters, while sliding along ice, while trying to collect little gems, while trying to not fall into a bottomless pit.
Each level is short, but the progression gets pretty difficult. By the time you reach the boss of world one, you better have developed some twitch platforming skills – and that's just the first world. Project Totem has at least three worlds, composed of a dozen or so levels, each with a boss battle at the end. And hey, we might possibly get some secret worlds beyond those – it certainly seems like that kind of game!
On top of that, Project Totem features a multiplayer co-op mode, which puts four little guys on the screen. If you thought juggling two was tough, the challenge of stacking four on top of each other, to chain together jumps, to reach secret ledges... well, that’s a whole new test. And it's pretty great.
SDCC 14: Fifty Shades of Moral Grayness in The Witcher III: Wild Hunt
The Witcher III: Wild Hunt is a massive and beautiful open-world RPG in which you will be forced to make tough decisions, sacrifice others for the greater good, and travel into the darkest depths of both the world and your own psyche. So brace yourselves, folks – this game is intense in a great way.
Lucky gamers who attended the San Diego Comic-Con International 2014 panel for The Witcher III: Wild Hunt got an exclusive peek at new gameplay, as well as a Q&A with developers from CD Projekt Red and voice actors on the game.
The panel, hosted by Geoff Keighley, featured Senior Game Designer Damien Monnier – as well as Doug Cockle, the voice of series hero Geralt, and Paul Tobin, the writer for the popular Witcher comic series.
The demo started off where last June’s E3 demo left off, and followed Geralt as he ventured on a quest to the swamp to talk to a trio of crones known as The Ladies. In this new demo, we got to see some of the tough choices Geralt has to make on his journey. A dark power in the woods has been killing people – but when Geralt confronts it, the creature claims to be the only one who can help the orphans of the swamp. The choice is up to the player whether or not to kill the creature, and that choice (and others like it) will change the course of the game.
Tune In: Every Street United 4v4 Team Selection This Sunday
There are only two episodes left! Last Sunday on “Every Street United,” the players met their competitors in Rio and learned that the winning team from the 4v4 game will get to try out for a professional contract with the Seattle Sounders FC. This Sunday, Thierry and Edgar choose the two teams for the 4v4 game. Once divided, the preparation for the biggest game of their lives begins with the mentors imparting their tactics and advice, and team captains working to foster a strong team spirit. Check out the videos above to get a closer look at Jordan and Miguel’s skills ahead of this week’s episode. Watch virtually anywhere on Xbox Video, or catch up on past episodes and check out interactive features in the “Every Street United” app on Xbox One and Xbox 360. An Xbox Live Gold membership is not required.
SDCC 14: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall
Today, at San Diego Comic-Con, 343 Industries and Scott Free Productions gave show-goers and the Halo Nation a first look at Halo: Nightfall, the original live-action digital series executive produced by Ridley Scott set to release this November on Xbox. During the panel, 343 Industries premiered the series’ official first-look video, as Executive Producer Kiki Wolfkill, Franchise Development Director Frank O’Connor, Scott Free TV President David Zucker, and Halo: Nightfall cast members offered new details on the series plot and a look behind-the-scenes of the production.
The Awesome Weapons of Destiny
The world of Destiny is a dangerous one, full of numerous races and species that want you super-dead. Luckily, it’s also full of badass guns that allow you to shoot up every alien that picks a fight. Check out the weapon classes and the awesome guns that you can use in Destiny. The primary weapons are going to be your bread and butter for Destiny. They contain the classics: Auto rifles, hand cannons, pulse rifles, and scout rifles. You’ll also probably be switching this weapon out the most, as you figure out which ones suit your style and earn more powerful versions. Our Favorites: Duke Mk.44 – Hand Cannon: Duke is not a fast weapon; in fact, it’s one of the slowest ones we’ve seen in the primary weapon slot. But damn, does it pack a punch. Few things are more satisfying than pulling out this little guy and blasting the crap out of some Fallen mercenary that gets too close. Viper P3 – Pulse Rifle: The Viper P3 is really comfortable. It’s powerful and accurate, and just an all-around well-balanced weapon, making it nice gun to have in any situation. It feels good in our digital hands, lending to many a satisfying kill. Red Death – Pulse Rifle: We’d love the Red Death even if the only thing going for it was the bloody bayonet on the front, which makes us feel super-badass. But the weapon also has the ability to regenerate your health, making it extremely handy.