Hello Xbox fans! It’s my greatest pleasure to announce that X-Morph: Defense is coming to Xbox One and Windows 10. The game is a unique combination of a twin-stick shooter and tower defense, designed with the goal of enticing fans of both genres and allowing completely different styles of play depending on one’s preferences.
You are the X-Morph, an alien that lands on Earth, who upon their first encounter with humans is attacked resulting in a full-blown conflict. Your goal is to take over the planet and terraform its surface. The humans are obviously desperate to defend their home world and attack the X-Morph landing ships; your goal is to defend your base from those waves of incoming human attackers.
Before each enemy wave there’s a setup phase in which you can check the types of enemies that will attack you, and where they’ll be coming from. There is no time limit for this phase so you can carefully plan the placement of defense towers. As soon as the setup phase is over, the enemies start to roll in and you can engage them directly with the X-Morph fighter.
We’ve put a lot of effort into making sure that X-Morph: Defense plays great both as a shooter and as a tower defense strategy game. If you prefer the shooter approach, you can upgrade your ship and unlock all the X-Morph fighter’s forms. Each form has a basic attack and a special charged attack mode. The Plasma Fighter is the most universal form that’s good at destroying both air and ground units. The Dark Matter Bomber is great at decimating groups of ground units; it can also slow down time and release a dark matter bomb that can cut down buildings. The Shredder is perfect for annihilating large numbers of human air units and clearing the sky. And the Laser Destroyer is best for smelting large single units. It can also charge up a gravitational anomaly that sucks in smaller enemy units. When enemy fire becomes too intense you can switch into the so-called “ghost” mode at any time to avoid enemy fire (this may be very familiar to Ikaruga fans).
The tower defense aspect of X-Morph: Defense introduces a lot of new concepts to the genre. Towers can be placed virtually anywhere on the map. There are no predefined slots or special markers that would limit your options. For example, you can connect towers with laser fences that block enemy movement and allow you to build very long mazes.
Almost anything can be destroyed on our levels: buildings, bridges, forests, fences and all kinds of smaller objects. Destruction is not only meant to look good, but also serves a purpose. If you collapse a building, enemies will go around it. If you destroy a bridge, your enemies must find a different route to your base. It might seem like it’s trivial to block up all paths, but there are also enemies that move in different ways, like mechs that jump over buildings or infantry that crawl under laser fences. Smarter enemies require different tactics and more advanced defense towers. There’s several different tower types. For example, flame towers are great for stopping large numbers of quick enemies, laser towers can pierce through the thickest of armors, or anti air missile towers are great for shooting down drone swarms.
X-Morph: Defense can also be played in split-screen mode; it’s great to have a friend helping you fight off the human threat. One player can focus on dealing with enemies and the other can place additional towers in the heat of the battle, or they can both focus on harder enemies. To make things interesting we’ve added more enemies and additional attack directions in each level. The co-op campaign is worth replaying even if you’ve finished it in single-player mode.
Even though the X-Morph are technologically superior to humans, they will have a hard time conquering Earth. Humans have built several huge mecha to use against the alien invaders. These colossal machines can rip through skyscrapers and level entire cities. Fighting them will require both skill and clever use of terrain obstacles.
The original concept for X-Morph: Defense was born sometime in 2010. It had to wait until we were done with making Zombie Driver HD (which some of you might remember from the Xbox 360 or the Ultimate Edition on Xbox One). We’ve spent more than four years developing this game and we hope that you’ll enjoy it as much as we do.