Inside Xbox One X Enhanced: A Plague Tale: Innocence

Inside Xbox One X Enhanced: A Plague Tale: Innocence

Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Today, we’ll be chatting with Lead Engine Programmer & Asobo Studio Co-founder Nicolas Becavin about enhancing A Plague Tale: Innocence for Xbox One X.

What specifically is your development team doing to enhance A Plague Tale: Innocence for Xbox One X?

A Plague Tale: Innocence features HDR support and 4K resolution by using a custom Temporal Upscaler. Graphics Settings are a bit different: more shadow resolution, increased draw distance, more vegetation, improved volumetric lighting, etc.

How do these enhancements impact the gaming experience?

Your gaming experience is optimal on this platform. This game has been designed with consoles in mind since day one and Xbox One X runs the game flawlessly. Better graphics, stable framerate.

A Plague Tale: Innocence

Why did your development team choose to focus on these enhancement areas?

It was the best way to leverage added CPU and GPU power without taking the risk to break the gameplay. A Plague Tale: Innocence is a story driven game, players’ immersion into our world is key and enhanced accordingly.

How do you expect fans of A Plague Tale: Innocence will respond to playing it on Xbox One X with these enhancements?

A Plague Tale: Innocence runs at a solid 30 frames-per-second through the entire game, thanks to the power of Xbox One X CPU and GPU. With the addition of increased graphics details, you have one of the best platforms and optimal conditions to experience A Plague Tale: Innocence with.

How has the process been to get the game up and running on Xbox One X?

Xbox One X development is straightforward. It was an enhancement compared to Xbox One because of faster data transfer rate, added memory and powerful CPU/GPU.

What enhancement were you most excited about to explore leveraging for A Plague Tale: Innocence on Xbox One X?

HDR10 support, because it is the future of television and there is a learning curve. We were thrilled to start developing HDR10 support on Xbox One X prototypes. We were early adopter for this new technology.

A Plague Tale: Innocence

What does 4K and HDR mean for your game, games in the future and development at your studio?

Current generation games implement HDR support as an “enhancement.” Future production needs to be HDR from the ground up, from assets to final post processing on screen. This is key to photo real HDR imagery. And 4K will be the standard resolution on future gen, with the addition of dynamic resolution and temporal upscaling for a smooth framerate.

We’d like to thank Nicolas for taking the time to chat with us about A Plague Tale: Innocence, which is available now for Xbox One on the Microsoft Store. Stay tuned to Xbox Wire for more Inside Xbox One X Enhanced series features as well as the latest Xbox news.