88 years after Robert E. Howard introduced Conan the Barbarian to the world, the ferocious hero is due to take on his most remarkable challenge yet. We are proud to announce February 25, 2020 as the release date of 1-4 player action adventure game Conan Chop Chop.
Conan Chop Chop is set in a world where heroes, villains, magic and legends are plentiful. In this blog post, I would like to give you a glimpse into how we’ve gone about converting this extraordinary world into a game.
Building a Fun Combat System
Hitting stuff is fun! At its core, that’s what Conan Chop Chop is all about. When we’re playing a game that is all about hitting stuff, we want the second to second combat to feel snappy, responsive, and satisfying. We know you do too, so this was our goal. We want players to feel challenged, excited, frustrated (at times), and rewarded.
We want you to step in for the first time and “get it,” but we want you to master the weapons, the enemies, the bosses and the world’s secrets over time. Kind of like the famous Othello slogan “A minute to learn… a lifetime to master.”
Building a Revisitable World
Simple, fun, and rewarding combat is what we are looking to bring to players, but the game goes deeper than that. Every playthrough is different, with unique combinations of weapons, armor and charms (think powerups) that will help you slash your way through the procedurally generated world. The first time you find the giant Bastard Sword, or the first time you equip the Flaming Weapon charm, we want those moments to mean something.
Bring Some Friends!
There is nothing quite like sitting down on the couch with friends, four controllers at the ready, and having a new world ready to explore together. We want laughing, we want screaming, we want teamwork, we want betrayal (just a tiny bit…). Conan Chop Chop is at its best when shared with others, which is why we’ve been working hard to bring online multiplayer support to go along with local co-op for launch.
We Can’t Wait!
As Conan Chop Chop closes in on its release date, the team is working hard on balancing, polishing combat and finalizing our rogue-lite game progression. We love this game, and we can’t wait to get the final product into your hands!