It’s been a long time since Ebb Software was founded, and an even longer time since the idea for Scorn first popped into Lead Designer Ljubomir Peklar’s mind. In 2013, Serbian studio Ebb Software was founded with the sole purpose of creating a different breed of video games, and Scorn aims to deliver. The team behind the game is excited to share more with you today!
Scorn’s development began in 2014, when the team was still small, and the next two years were spent figuring out which available tools would allow them to make the game they wanted to make and the demo they wanted to present to publishers. With the help of thousands of backers and additional funding from Kowloon Nights, Ebb Software was able to make the game Ljubomir had in his mind for over a decade become a reality, and it’s coming to Xbox Series X and Windows Store!
Scorn is a first-person horror adventure game designed around the idea of being thrown into the world. As players explore the dream-like world in a non-linear fashion, they will soon learn that every location has its own story, puzzles, and characters – even the unsettling environment is a character itself. The team has drawn visual inspiration from Swiss painter H.R. Giger and Polish painter Zdzislaw Beksinski. Conceptual inspiration has come from works by unique writers like Franz Kafka and Jorge Luis Borges, horror and sci-fi writers like Thomas Ligotti and J.G. Ballard, and the weird cinema of David Cronenberg and David Lynch.
The positive reaction to Scorn’s initial teaser-trailer in 2016 has been one of the most memorable moments for the team. They can’t wait to share more information with you, and most of all they can’t wait to release the game. Be sure to check out our newest trailer, and stay tuned!