Fury Unleashed, the roguelite run and gun taking place inside comic books, is now available for Xbox One. On that occasion, I wanted introduce the game’s unique combo system to you. Fury, the titular hero of the story that players take control of, can take a form of anything from a human to beings straight from both fantasy and science-fiction settings. But the looks don’t matter here, as each one of hero’s incarnation is capable of the same thing; obliterating anything that stands in his, hers, or its way, thanks largely to an ability to build a combo, that grants different gameplay-related boons.
Awesome Games Studio’s latest title was always planned, to be a game, that tries its best to convey the feeling of being an action hero of an over-the-top comic book series. To achieve this goal, different means were taken over the span of the game’s production. From making sure the controls are responsive, and the gunplay feels powerful, to securing a hardcore accompaniment soundtrack from the industry’s veterans. None of those would make the feeling complete though, without a well-crafted incentive for the player to play fast, aggressive, and brave. That is where the game’s combo system comes into the spotlight.
What is a combo? A mysterious little bag of secrets? There is nothing cryptic about the term; it is simply a number, which conveys, how many set things were made repeatedly within a certain time span. Sometimes, it also refers to a combination of moves used by a fighting game character. Usually, players are used to combo counters being a simple addition, that doesn’t change much in terms of gameplay, but grants some bonus score or helps a bit in completing certain tasks.
Fury’s combo meter isn’t just a bonus meter, it’s a means to both survive and obliterate anything that stands in the players’ way. In Fury Unleashed, combo relates to how many enemies were defeated close to each other. That means, that kills made build up a number, which has to be sustained by further take-outs, which in case of this game, could seemingly have no end. The clock’s ticking though, and if the combo is not sustained for some time, it stops, returning the number, no matter how big it was, back to zero. Still, there is no need to worry, as the game offers different ways for it not to happen.
First of all, generating the combo grants players different bonuses, both offensively and defensively. The current combo might be broken by taking damage, but by advancing in the skill-tree, the hero gains an ability to directly convert combo points into shields, that fully blocks the incoming damage, as well as protects players’ point streak. Other combo perks include things like increased weapon reload speed, or higher drop chance of healing orbs. There is also an in-game currency drop multiplier tied to the combo meter, making so even if the player fails the current run, the reward will be worth the mayhem caused.
Because of how this system is built, I believe the game to be a roguelite, that successfully promotes the more aggressive playstyle, instead of encouraging more careful play, which this genre is known of. All the enemies and bosses in the game have patterns, that ensure the player won’t receive an unfair hit, so with enough time and practice, it is fully possible to complete the game from start to finish on a single combo! But, that won’t be easy. Usually, at the start, gaining a combo of 20 might be seen as a challenge. With some time spend, it might look like 50 is a default number, and with enough persistence and skill, players will be able to hunt the toughest achievements, like scoring a combo of 500. As the game has just launched for Xbox One, I hope that I’ve encouraged you to give it a shot!
Awesome Games Studio Sp. z o. o.