Hello! I’m Yuts, a member of the game development collaborative Geography of Robots.
We released our first game Norco in March and are now bringing it to consoles with the help of our publisher, Raw Fury. The game’s a first-person point-and-click adventure in the style of classics like Snatcher, Rise of the Dragon, and Deja Vu. You play as Kay, a transient young woman who’s returned to her hometown of Norco, Louisiana following her mom’s death only to discover that her brother has gone missing. Through this narrative, the player explores an uncanny and surreal depiction of South Louisiana filled with deranged ditch prophets, influencer cults, distributed flesh AI, and other visions of an alternative present. We’ve been surprised and extremely appreciative of the reception that the game’s been receiving, having won the first-ever Tribeca Games Award in 2021, as well as the “Long Feature” award at Berlin A Maze fest.
The game got its start as an informal geography project following Hurricane Katrina. A close friend and I were traveling around South Louisiana, taking photographs and conducting interviews to understand how the storm impacted our home. I’m from Norco, so I was particularly focused on both the town and the surrounding “River Parish” region. We conducted this project from around 2007 to 2010. From there, I started experimenting with open-source libraries online, learning pixel art and basic game design. I used this to build a side-scroller prototype based loosely on the observations and research we’d been collecting. I began collaborating with the sound artist “Gewgawly I” during that period, and the project quickly grew in scope.
Norco is available right now with Game Pass on Xbox Series X|S, Xbox One and PC. We hope you enjoy it!