Diving Deeper into Call of Duty Season 3
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SPEAKER: Games in this podcast range from E to M.
- Hey, everybody, welcome to the official Xbox Podcast, the only podcast coming to you from inside Xbox. We've got a great show for you this week. We're going to be breaking down all of April's Xbox Game Pass announcements. We've got a world first unboxing of a brand new Xbox wireless controller. We also have some other stuff that the teleprompter didn't fast forward for me. So I'm just going to-- we'll just assume it's fine. It's going to be a good show.
- It's coming.
- Actually, we're-- now that woke him up. Yeah, so we're going to be talking about Call of Duty Warzone, Season 3, Warzone of course out on mobile as well but also Season 3 coming to console, PC, wherever you play your Warzones. And for those of you who are watching us on youtube.com/xbox, you'll notice we are here in the studio.
But note, you can listen to us on audio, Spotify, Apple Podcasts. Just search for Xbox Podcast. So I mentioned we're back in the studio. You can see who we're with this is great. Tina is on the road. Well, first of all, it's good to see you again Hailey Geller. How you been?
- Good. How are you? Thanks for having me.
- Well, it's always nice having you. Last time you were on the show. You were just coming off of, like, back to back to back concerts.
- Back to back to back concerts all the Bad Bunny.
- You still just running that-- Yeah, Bad Bunny.
- I heard about this. How did that go?
- It was amazing, 10 out of 10. Didn't go to any concerts recently. But I have been listening to the Beyoncé album Cowboy Carter on repeat. Amazing. If you have an hour and like 18 minutes-ish to yourself.
JEFF RUBENSTEIN: Ish.
- Yeah.
JEFF RUBENSTEIN: 16 seconds.
- Listen to it top to bottom. Everything flows amazingly together like typical Beyonce. It's, yeah, her first country album. It's incredible. She won, like, an Innovator award at some music awards that happened, I guess, last night. But it will not be last night when you watch this. She's just amazing.
JEFF RUBENSTEIN: Do you have all your merch, all your Cowboy Carter merch?
- I did buy the vinyl. And it comes with a t-shirt. And I'm very excited. So maybe I'll wear it next time.
- Do you like Beyoncé?
- Obsessed, obsessed.
- Very good.
- Yeah.
- And here's someone we've wanted to have on the show for quite some time, 343's Ron Brown. How are you, sir?
- I am here. Allergies have been in my face--
JEFF RUBENSTEIN: That's why we're back--
- --for--
JEFF RUBENSTEIN: --in the studio
- --about a week now. So everything that you hear is full of a nasal filter.
JEFF RUBENSTEIN: Stay in here. It's safe. Pollen levels are relatively low.
- So great, not a single living thing in here except us. It's nice. I enjoy that.
- Very good. Can you just tell us a little bit about what you do? You're the ambassador, the franchise--
- Franchise ambassador--
- --ambassador for 343.
- OK, so as franchise ambassador, my job centers around diversity inclusion initiatives, philanthropic initiatives, and general studio connections. Hey, Ron, we want to work with some veterans. We don't know how. All right, I got you. I'm going to talk to us. So we're going to hook that up.
Hey, Ron, man, we want to do a Make-A-Wish visit. Man, this kid-- literally, last week we had a Make-A-Wish visit where a kid could have chosen to see John Cena and decided otherwise, which blew my friggin mind, wanted to meet the creators of Halo. And that is my jam. We pulled out the stops for that kid. Big shout out to Andrew. Do I get to do a shout out to Andrew?
JEFF RUBENSTEIN: Do it.
- Shout out to Andrew. I didn't get to do it on the live stream, my man's. So I'm doing it on the podcast. I see you my guy. Yeah, yeah, yeah, yeah. OK, I'm done. Just anytime we go to make the world a better place or make, like, studio connections, that is my jam. And I'm going to be on the front lines.
JEFF RUBENSTEIN: It's got to be really meaningful that Halo means so much--
- All the time.
JEFF RUBENSTEIN: --to so many people. And you get to help really make those wishes come true.
- It's crazy humbling too, especially because, one, like, you get kind of mired in the day to day. So you start to think, like, OK, man, just Halo-- it starts to become a little bit rote. And then you see somebody who sees it through a completely different lens. And you're like, oh, wait, that's amazing. He loves this stuff. I think we could do a little bit better. I think we could work a little bit harder. So it's galvanizing to say the least.
- So I feel like I know you because even though it's the first time I think we've met in person, you've hosted some, like, team internal sort of major meetings for folks. And--
- I'm all over the place.
- --your personality really came through. So we were really happy to have you on here. But I feel like you really get to know somebody when you find out what kind of games they play. So what's been in your Xbox on your PC? Where have you been playing recently?
- So I discovered a key thing about me as a gamer very recently. I need to have at least three types of games in rotation at all times.
- All right, go into this.
- I need a multiplayer. I need an RPG, like something that's got a story, something that's going to keep me sucked in. And I need a mindless I could play this forever until the cows come home. So right now I oscillate between Overwatch and Halo for--
JEFF RUBENSTEIN: Those are your multiplayers.
RON BROWN: Those are my multiplayers, Halo for proficiency, Overwatch for the fun factor. Unicorn Overlord--
JEFF RUBENSTEIN: Good man.
RON BROWN: Slap my face, Unicorn Overlord is the truth. I got a whole army in the name of the unicorn. All right, shut up and take my money. Stop talking. Stop--
HAILEY GELLER: Do you get to pick, like, what kind of unicorn?
- I haven't gotten that far.
- Oh.
- You do get to design the flag--
- OK.
- --of your army. And the thing--
HAILEY GELLER: OK.
- --I love about this game is every battle that you fight, you end up-- almost everyone, you end up picking up somebody new. Someone's like, I want to get in on this team. And you start off as just, like, these underdogs. And throughout the-- then you get more and more powerful. And you start to build that momentum.
RON BROWN: That's great.
- Then you get someone-- you're like, ooh, I hope that person-- they've got key art. Maybe they'll join my team.
RON BROWN: They've got a proper noun name.
JEFF RUBENSTEIN: Exactly. And if they do, then you're like, where am I going to put them in?
- OK, maybe--
- I love this game
- --I'll try this, maybe.
- Oh my god. It's great.
- You're selling it. You're selling it.
- And then the other thing is you don't actually have to fight the battles. You really just kind of set your squad and say, can you beat them?
- Like let them do all the work?
- Oh, no-- oh, they would demolish you.
- Don't go fight them. Don't do that. Can you beat-- oh, yeah, you bully them into dust. Go-- take that fight. Take that fight all day long. So that's my RPG. And the mindless one, like so many people, Bolatro.
JEFF RUBENSTEIN: This is the fourth week in a row someone has come on here--
HAILEY GELLER: It's a trending game right now.
JEFF RUBENSTEIN: --and mentioned Bolatro. Tell us what you love about Bolatro?
RON BROWN: Bolatro is my jam. So first off, I'm already a card dude. So, like, card games are my jam. I've been playing cards since I was like single digit ages. Like, cards just running my family. So you already got me on board. Then you got a rogue-like? Do you know how many runs of Hades I went through? Do you know how many times a day in sales, punched me in my face-- I got right back up and said, all right, run it again.
But this is going to be amazing. And then I can spend money. What? Shut up and take all of my money. I was just playing, just mindless. All right, I could do one more, one more, one more blind. I got this. I can run one more time. I know it's 3:00 in the morning. I work-- it's fine. I got this, just one more time. This will be the one. It wasn't. But it felt like it was going to be the one.
- So you haven't had that perfect run yet?
- Oh, I've beaten it a couple of times.
- Never mind, OK.
- But--
- I should've asked.
- --at this point, I'm still-- like, now I'm at some of the other decks that, ooh, this is going to be-- how do I do this? Or some of the difficulty levels like, how do I-- sad panda.
- So it's really more of a puzzle game than a card game--
- --all the time.
- --in a lot of ways, right?
- It scratches a lot of different itches. Oh my god. I could talk all day. Don't let me do that.
- OK, well--
- Let me walk.
- --we've only got an hour. But we will come back. I think we picked up on--
- We need an hour just for him to talk about--
- Just--
- His games
- --to talk about-- have you heard the good word of Bolatro?
- Literally only this week.
JEFF RUBENSTEIN: Just knocking on doors.
- Yes--
- But yeah.
- 100%-- pamphlets-- I got the information. I got this.
- OK, I'll come find you. And you can teach me.
- Hailey, what are you playing right now? Shocker, my list is not super long. Act surprised, but I played Hollow Knight for the first time. And I feel like I've really been missing out on this. It's super fun but also the most aggravating game ever.
But, yeah, the music is amazing, the atmosphere. I like the little insect bugs as bosses that constantly come for you. There was this point like-- I think it was 30 or 45 minutes in-- where there's just this big Tonka truck insect dude. And he's, like, the boss you have to get by. And he would just like smack me. And I died immediately on the spot. And then you have to go back to the sad looking park bench to regain your health.
JEFF RUBENSTEIN: So let's back up here. Obviously, a lot of people--
- [INDISTINCT SPEECH]
- --talk about Hollow Knight, Silksong. Anytime there's a show-- anytime there's a Nintendo Direct--
HAILEY GELLER: Oh, everyone wants it.
JEFF RUBENSTEIN: --that's all the chat, everything.
HAILEY GELLER: I had no idea.
JEFF RUBENSTEIN: And people were-- and so we know people love Hollow Night. But if you hadn't played--
HAILEY GELLER: Never.
- And I'll be honest, I have it downloaded on both my Xbox and on my ROG Ally. Maybe next week will be the week-- it's definitely on my stack of shame.
- Yeah.
- What kind of game is it?
- Stack of shame.
- I'd say it kind of gives Ori vibes. Like, it definitely has that platformer game.
RON BROWN: Really?
- And it has the exploration that I like, where you can take different paths and see where it takes you in this underground-- I think they call it like the Hallow Nest Area. But Yeah it's very, like, action adventure, which I tend to like most of the time because you can just get sucked in and not realize you've been playing for like three hours but also know that you've been playing for three hours because you want to throw your controller.
RON BROWN: You know.
HAILEY GELLER: Yeah.
[LAUGHS]
RON BROWN: You know.
HAILEY GELLER: But, yeah, if you like Ori, I would say, like 10 out of 10, give it a try.
RON BROWN: Or Dead Cells. It reads very Dead Cells to me.
HAILEY GELLER: I've never played that either. But I'll trust you.
JEFF RUBENSTEIN: Dead Cells is an all-timer--
HAILEY GELLER: OK.
- --in the roguelike sort of game--
- Yeah.
- --Hades as well.
- OK.
- OK, good. All right, so we got plenty of stuff to play here.
- Yes.
JEFF RUBENSTEIN: Real quick, I've been playing Bulwark. And if this is not a game that immediately is something where-- uh, yeah, maybe wrong.
- I tried The Falconeer.
- He has thoughts.
JEFF RUBENSTEIN: OK, so The Falconeer was, like, a day one launch title for Xbox Series X and S, made by pretty much one person named Thomas Salah. And it was a very challenging game. I definitely-- I played quite a bit of it because it was a day-one launch game. It was like-- that was-- so it was Assassin's Creed. And then I would bounce back and forth just as a bit of a palate cleanser. Really interesting worldbuilding and takes place in, like, a world of islands, of small islands. And people were just like clinging to rocks and trying to survive.
So Tomas Salah-- and I don't think he's the only person who worked on this game but I think did the majority of the work. He's an interesting person to follow on social because he really gets into how he builds his games. This is more of a strategy game with really simplistic controls. I wouldn't say the game is simplistic. But just left stick, a button, X button, everything you need to know happens in there and has a really streamlined, sort of control scheme.
But it takes place in that same world of Ursi, of these islands. But instead of it being action, it's more of a real-time-strategy game. Got into it last night. Played a few hours. Really interesting stuff. Big fan of what he does. He's an interesting person, like I said, to follow on social. So the game is called Bulwark. It's out now Worth checking out just for a very different take on strategy games. So enjoying that. Ron?
- The Falconeer drove me banana sandwich.
- [LAUGHS]
- The controls, I just never got the hang of them.
JEFF RUBENSTEIN: I would say one, like, of the easiest to control RTSes that I've ever played because it keeps things real smooth, keeps things on a track. You're not moving-- not even really moving a cursor in a way. And then you switch over-- if you hit y, you switch over to this airship. And you use the airship to navigate and explore. Then you hit y, go back to where you're building the buildings.
Anyway, interesting stuff, give it a shot. Read a review. Look at a video. Watch a stream. You can make up your mind that way. One other game we'll be talking about as we get deeper into Game Pass games is a game called Botany Manors. This is a game I've talked about, I want to say, in previous shows. I first played it about a year ago at GDC. This is a game-- did you ever play The Witness.
- No--
JEFF RUBENSTEIN: OK.
- --but I've heard of it.
JEFF RUBENSTEIN: Another all-timer. So after you're done with--
HAILEY GELLER: --my list--
JEFF RUBENSTEIN: --Hollow Knight, look up--
HAILEY GELLER: That backlog.
JEFF RUBENSTEIN: --The Witness. It came out early in the Xbox One generation. This is one of the best puzzle adventure games ever made, where you're navigating this island full of mysteries and very challenging secrets and puzzles, some of which involve light, some of which are more traditional puzzles. Some involve sound. It's an all-timer, definitely getting some vibes from this from Botany Manor. Now, it's under review embargo. I did beat the game. I'm very limited in what I can say. So I'm trying to keep it to things--
HAILEY GELLER: Casual.
JEFF RUBENSTEIN: --that are already out there. Basically, the crux of the game is that you're navigating this beautiful manor. It actually looks very painterly, very watercoloy, kind of did see in The Witness. But you're-- the puzzles are plants. And these are plants that are not real life plants or fantastical plants. And you're figuring out how to make them bloom.
And so you're solving puzzles. You're finding notes all around the manor. You're manipulating the heat and the winds and light and all kinds of other things in order to do the exact things that these plants need to bloom. And when they do, it usually unlocks another part of the manor. And you get to go all the way through.
I think that's all I can say. But we're actually not going to have a show next week because a bunch of us are on vacation. So I really recommend check out Botany Manor. Can I even say I recommend it without breaking embargo? I'll just slap my own wrist.
- No. Why not?
- I shouldn't have said that.
- Can't even say--
- It's a game.
- --it's good.
- I talked about. You can play it or not play it. Don't come at me--
- It is a game that exists.
- --IGN reviewers or whoever.
- Did they say whether or not it's, like, factual, like, are these real life tips? Because I kill every plant that I buy.
- I'm playing this game because I kill plants in real life.
- OK.
- I actually tried--
- Black thumbs.
- --buying some last week. And half of them are dead already.
- Y'all could not-- you could not murder plants.
- I'm not--
- And that'd be cool.
- --trying to murder them.
- I never know how much water, how often, what kind of light.
- I want them to grow.
- Yeah.
- What I don't want to do is the basic research necessary to keep them alive. No, or my cat will eat it.
- Oh, there you go.
- You never know.
- Yeah.
- I'm calling CPS on both of your plants, both you.
- BotanyPS.
- BotanyPS. Plant Protective Services.
- Man, we bring you on the show, and already you're getting narcing us out to the plant police. Well, anyway, so Botany Manor would be the game that I feel-- it's like how Powerwash Simulator-- I'm not--
- Oh, OK.
- --power washing my house. That's a lot of work. And you use a lot of water.
- What?
- Also--
- But I'll play--
- --it always takes--
- --Power Wash Simulator.
- --more times.
- Absolutely.
- Botany Manor's for those of us who kill plants at home but want to solve some fun puzzles here.
- Let's do it.
- I can take that.
- That's out next week--
- I flipped a couple
- --on Game Pass
- --of houses in video game land. I ain't gonna lie to you.
[LAUGHS]
- All right, so this week Season 3, Call of Duty Modern Warfare 3 and Warzone has being released. New season brings the return of Rebirth Island, new core 6v6 maps, a new zombies mission, rift explorations, four new weapons, eight aftermarket parts, and a full Call of Duty Warzone mobile integration.
So you can play here. You can elevate. You can unlock your black cell here. You can go back and forth wherever you go. I'm actually looking forward to trying it on a plane this weekend. Anyway, it's more than I could tell you about. So instead of listing off all of these new features, let's send it over to Rebecca, who sat down with Etienne and Tom to learn all about what the third season of Call of Duty and the recent release of Warzone mobile bring to the Call of Duty universe. Take it away, Rebecca.
- Warzone Mobile just launched a couple of weeks ago. And Season 3, by the time that this is airing, will have released earlier this week. And so joining the show, we have Etienne from Beenox and Tom from Solid State Studios. Welcome to the show, guys. And congrats on launch. How are you feeling now that the game is in player's hands and Season 3 is out?
- Yeah, great. Great to be here. We're really excited for mobile to be out and part of the Call of Duty ecosystem. And we're really excited, getting a ton of feedback. We're also really excited for Season 3 because that will be the first full season that mobile enters the Call of Duty franchise. So excited for that.
- And on the side of mainline, just having Rebirth to be back for Warzone, I think that it's something that a lot of player was asking for. So it's the perfect time to return to that great map and provide-- with a lot of fun gameplay that will be coming for, like, the whole two months in front of us.
- Well, I have a lot of questions about Warzone Mobile in particular. But Season 3 just came out. So that's a little bit more timely. So let's chat about that first, Etienne. So tell us about your work. You're the creative designer for Warzone, correct?
ETIENNE POULIOT: Yeah, so my work is-- I have a lot of discussion with the different teams. So a lot of people are trying idea of, oh, what could be cool and interesting to provide into a new Warzone experience? But I think that, at the end, I'm just making sure that we have the same goal and that we're providing the best experience that we can do with Rebirth Island.
So for Season 3, just to give you an example of those discussion, we have that mechanic in VR that we call a Champions Quest. And so we are looking at how can we provide something, like a Champions Quest mechanic but inside Resurgence.
And Rebirth Island is the perfect fit for that type of challenge. So it's really into the more hardcore player of Warzone. But we know that a lot of player love Resurgence. So having that type of feature to be available for them will be really interesting to follow and see how they can find solution to complete that really big challenge.
There is other idea that it's more like returning idea. But, again, just to give you an example, we have something that we call the Weapon Trade Station. It was something that we've done in the past. But we're always looking at how can we improve those idea and just push it a bit further.
So it's a mechanic that you need to-- if you have a weapon that you don't really love, you can find one of those trading station. And you just exchange your loot for another loot. But we're trying to make it more personal. So there is some occasion that you will receive something that come directly from your loadout.
So let's say you're a person that are more, like, an AR player. So maybe you will have more chance to get some AR. So it will be pretty interesting to see how player will engage with that mechanic returning inside Warzone. Yeah, and there is a lot of other cool thing returning and new idea.
And something that it's new and I'm really excited to see how people will engage with it-- it's called the Biometric Scanner. So it's basically a scanner that you will find in Rebirth Island only at the beginning. You will get scan. And depending on some odds, you will receive a key card. And that key card will be name-- like with the name of your player card. And you will exchange it inside any buy station.
And depending on the quality of that key card, the loot that you will receive will be in line with that. So this will be an interesting thing to engage player because you can kill another player and get the key card you just received and exchange it in his name. So it will be pretty interesting to follow up on this one too.
- Yeah, I mean, there's a lot packed into Season 3. And as of the day that we're filming, it just came out. So it'll be really exciting to see how players are taking advantage of these new features you're talking about. So, yeah, really cool to see. Do you have any favorite kind of individual, like, items or operators or skins from Season 3?
ETIENNE POULIOT: Yeah, I think that my personal one is really like something that we call the Infill Strike. We have something in Warzone that it's pretty common to everyone. It's called the Public Event System. So it's something like, oh, you play, and the circle is closing and fire sale.
So right now you need to-- you have an opportunity to engage with the buy station and have a rebate on the item. What we have in Rebirth Island to add to that great system, it's what we call Infill Strike in Rebirth Island. So it's basically-- when you're in the Infill in the EC130, you will be inside a plane.
And sometime you will see a jet fighter just trying to attack the item. And maybe this time on a rare occasion, you will see the lighthouse getting destroyed. So it's just a way to, like, surprise the player and engage with the map inside a new way because, at the end of the day, we just want to make you feel that every match is really unique and different, and there is something new for you for like to discover or to try out.
So having those Infill Strike, right now we have three of them. We have the rooftop of the prison, the lighthouse, and the water tower. So it's just something to spice up a little bit every match inside Rebirth Island. It's not something that you will see every game. But it's really interesting to see how people are just using those different POI to find a way to win the match.
- Yeah. And I love the term Infill Strike. I feel like Call of Duty has come up with a lot of the kind of fun gaming lingo and slang in the last couple decades. So that's a pretty cool term. But, yeah, there's a lot in season three. But it's also really exciting that Season 3 is releasing on Warzone mobile as well. So, Tom, please tell us about your role as the director of design on Warzone Mobile.
- Yeah, so like you were saying with Season 3, we've been designing a lot of great features that are specific for mobile. But because the game is cross-progression, we get a lot of the great stuff that Etienne was talking about, so a lot of the shared battle pass, a lot of the new weapons that are coming. The new operators will be available in Mobile as well.
But we're also introducing some new stuff for Mobile players. So we have a new map called Rust coming out for multiplayer. We're doing some fun stuff in Rebirth because Rebirth is a theme for the franchise this season. We'll be adding UAV towers to Rebirth. We've got a lot of fun gameplay that will be coming to Rebirth. So it's really been fun for us to enter the mix and give our twist to mobile players.
- Nice. And you mentioned cross-progression. So how exactly are the versions connected, console, PC, mobile?
- Yeah, so all of your progression-- so that's your rank, your weapon XP, your battle pass progression and your inventory. So weapons, weapon level, all that kind of stuff is carried across the different platforms. So, for example, if you were to buy the Battle Pass and make progress on that on console, you could then load up the mobile game, start playing.
And all of that progress you made on the mobile would contribute to that progression on the Battle Pass. So you can really play from anywhere now, which is really exciting for me, as a fan of Warzone, to also now have the mobile game in the market that I can play anywhere and at any time and be making progress towards my progression.
- From my side of view, if you want to continue like the battle pass-- because maybe sometime you wish you had more time with your console or PC just to finish this one. But now you can just continue your own progress on your mobile phone. So you can be anywhere. And I really love the opportunity to just-- Oh, I love this gun, so I have-- I can play on both platform. And I still have the same great experience on both sides. So that's really awesome.
- Yeah. And if you're a camogrinder like me, you can jump into a shipment on the phone and just-- or trying to unlock those camos as well anywhere you are.
- Yeah. I think we've had-- I feel like I saw like an old, like, commercial we had for xCloud, which was a guy who was playing on his console and then running out the door and getting on the bus. And then he was playing on mobile. And so it's really cool that you can take Call of Duty on the go like that now. But, you know, obviously designing a game for mobile is very different from designing for console or PC. So what are some of the things you've done to optimize for mobile?
- Yeah, I mean, the two areas that were the most important to us is, one, the controls. They're so different on a touchscreen than on a controller or a mouse and keyboard. So we really wanted to get that right. We wanted to get the fluid movement, the feel of the weapons, the gameplay, and the things you can do in Warzone.
We really wanted that to translate to a touch screen. So we're heavily focused on building really fluid and great feeling controls. Also, Mobile is a little bit different in that since are touching the screen, many people like to play differently. So we have a whole set of customizations that you can go into and adjust how your HUD, how your controls look, work, and feel on the mobile phone.
And so that really kind of was the main thing to look at. The other thing which we're always constantly doing is trying to improve the look, the feel, and the performance of the game across all devices. So we're constantly focused on that and trying to make that experience better for all players because there is such a gap in devices in the mobile market and trying to make it a good experience for all players.
- Yeah. And it's pretty cool too that Season 3-- I guess there's maybe a week and a half delta. But Season 3 is coming out like right away when it launches. And then for future seasons, will they come out at the same time on mobile and then the console and PC?
- Yeah, we are now aligned with the console and PC Game. As those seasons come out, we'll be coming out at the same time. We'll have a lot of the shared content again, the shared progression. But we're really excited. We're coming out ready to go with live operations.
We've got mobile exclusive events that will be coming out every single week. We've got new content ready to go for players. So we're really hitting the ground running. Season 3 is just the beginning. You know, every season we're going to have a lot of great new stuff ready for players.
- Wow, very cool. And as both-- I feel like this entry to mobile-- like, this is a good way to get like new players into the Call of Duty universe as well and, like you said, the ecosystem. So as both, like, new at veteran players jump in, what are you excited for them to experience?
- Yeah, I mean, I think that for new players, I'm excited about the fact that people that have heard about Call of Duty and haven't had the opportunity to play the, like, real Call of Duty experience and have heard about Warzone but haven't had an opportunity to play it to get in there and play it. I mean, it is-- it feels and looks and plays just like the console and PC version.
I mean, everyone that sees it is kind of shocked like, wow, this is Warzone. And that was our goal. And so I think we've really delivered Warzone to a whole new audience. So I'm excited about that. I'm also excited about existing players that maybe don't have the time to play on their console or PC anymore. And now they have on the go and can maybe find time for it on this new platform.
And for players that are playing it actively on console and PC, it's something on the go when they want to just like mess with a gun, try different loadouts. They can do that now when they're away from their computer or console. So there's a lot of different ways to use this game and play the game. So it's exciting.
ETIENNE POULIOT: Yeah, and just like Tom just mentioned, I think that to reinforce that both platform is speaking to each other. So we're just making sure that maybe there is someone on the phone that never played the console version. So it's just a way to-- and, like, entry point for Call of Duty and after that just making sure that we continue the growth of that community and deliver like the best experience that they can have inside that Warzone experience.
And it will be pretty interesting in the follow up to just see more and more collaboration across all the different groups to, again, just craft that ultimate experience of a shooter on mobile, on console. And on my side, something that I'm really proud is just that we continue to build on that great version. And there is always opportunity for us to just continue that way. So Call of Duty is really huge. So there is a lot of place we can explore to just continue to delight all the player that is around the globe on this one.
TOM HESS: Yeah. And on top of that, kind of what Etienne was saying-- Etienne and I talk, and as the mobile game gets more mature, we're talking about how do we start doing things in collaboration more and where areas we can make sure that, hey, we're running this event in PC and console. Let's make sure it's also running in mobile. So I think as we mature, there's more opportunities for us to share more across the different platforms.
- Awesome. Yeah, I mean, I feel like you guys have your work cut out for you. Like, Season 3 is probably just the beginning. But, I mean, what comes next from the player perspective? I mean, I know it just came out but more seasons, more events.
- Yeah--
- I mean, go ahead, you first.
- Yeah, there is always something to look for and I can already say that just for Rebirth Island, I think that player that will return each day will always find something new and something interesting to engage with. And I'm just pleased that we have a lot of surprise coming in the coming weeks. So just for people that love Easter Egg and quest and cool stuff, there is something to looking for. And for other season, it will be again a really exciting chapter of Warzone. And I'm sure that mobile will just double down on all of this.
- Yeah, it's really just the beginning for us. I mean, we're-- we just launched. We've already got kind of a live roadmap and plan of all the stuff that is coming. And I'm excited for it. I'm excited for-- to roll that out to players. We just got a lot of new stuff coming. We've got a whole franchise of great content and history that we can tap into and bring to mobile. And so we're really excited what the future holds.
- Yeah, and even as a developer, we develop, and we play a lot of Call of Duty. But just as a player, I continue to play like all night. So sometimes I'm just wishing I should not sleep and have more free time to just play more and more of Call of Duty. But, again, I feel that the content that we deliver is just content that any gamer will want to play and to continue to move on, like, through all the different chapters that is coming on.
REBECCA GORDIUS: Well, all that's left are for players to get out there and experience Season 3 and Warzone Mobile for themselves. But if there's anything else that folks are looking for, head to callofduty.com. But, otherwise, thanks so much for joining me, guys. It's been great.
- Thanks, Etienne, Tom, and of course, Rebecca. Great job as always breaking down the latest in Call of Duty. All right, so just as we were, like, firing up the show this week, we saw a trailer hit IGN first. And it really looked-- it definitely caught our attention. So this game is called eternal strands.
This is the debut fantasy action adventure title from yellow brick games that if you've never heard of that studio, it's a relatively new studio. Mike Laidlaw, who worked on the Dragon Age Games, as-- I don't know if he's the head of the studio but affiliated. Say no more. That already gets me feeling really good.
But looking at this video, it's really cool. And I think a key differentiator for this game is what they're calling Standing Against Giants. You face gigantic adversaries through a mix of sword, spell, and mobility. You can climb on them. You can stab--
RON BROWN: It was--
JEFF RUBENSTEIN: What did you think about this?
RON BROWN: --very, very Shadow of the, Colossus which is just a throwback for me from the PlayStation 2 era. I was terrible at Shadow of the Colossus, just miserable. I killed that first one. And then after that, just loss, after loss, after loss.
JEFF RUBENSTEIN: Did you ever finish it?
RON BROWN: Heck no. Oh my god.
JEFF RUBENSTEIN: That is--
RON BROWN: I just quit in ignominy and shame. Oh my god. No.
JEFF RUBENSTEIN: Well, it is one of the greatest games of all time, actually had a starring role I want to say in an Adam Sandler movie back then.
RON BROWN: That's right.
JEFF RUBENSTEIN: Kind of a-- yeah. All right, we're going way back. But also I was also--
RON BROWN: Dating ourselves.
JEFF RUBENSTEIN: --a little bit more recently of Dragon's Dogma 2, where you're climbing up on some of the larger enemies. And you really just jam it--
- Dig in there.
- --into them.
- Yeah.
- Well, two games I think people love a lot, one from--
- Facts.
- --a couple decades ago, one from a couple of weeks ago. So very interested to see more of that. So we'll be keeping an eye on that one. Things that we're able to play now, though-- let's get into this week's new releases. Deceit 2 is an online social deduction horror game, where you can inspire fear as The Terror. Play detective as an innocent or create mayhem as The Cursed.
RON BROWN: Ooh, three factions.
JEFF RUBENSTEIN: Alchemist, The Potion Monger. We all have a potion monger, you know right, my local bartender, I feel like.
HAILEY GELLER: Oh, yeah.
JEFF RUBENSTEIN: This is a mixture of a simulation puzzle.
HAILEY GELLER: Crash cocktails.
JEFF RUBENSTEIN: Yeah, exactly. I mean, cocktails are sort of like the evolution of potions.
HAILEY GELLER: They're chemists.
JEFF RUBENSTEIN: Yeah, exactly.
HAILEY GELLER: Yeah. Yeah.
JEFF RUBENSTEIN: So this is a simulation puzzle, an RPG game, where you can leave the lab, venture into the world, change it with your brews. See? It's very much there. Choose your character from a wide away of animal-- a wide array-- some things look good on paper
RON BROWN: It's true.
- --and then you sound like Bugs Bunny--
- It's true.
- --when you say it. And clearly the person who wrote it doesn't have to say it.
- It's a wabbit.
- Yeah, read these things--
- By the way--
- Whatever these things-- read these things--
- Just a good Elmer Fudding on there. That's all good. I know, I got you, baby.
- Right, so those are--
- Run it again.
- It's just a wabbit.
- You're really pump-- you're gassing me up here. It's good. You're going to help me make it through. OK, Game Pass, a lot of stuff to play. We already talked about Botany Manor, which is coming out next week. But out now, Super Hot, Mind Control Delete. Did you all ever play Super Hot.
- Yes.
- All right, tell us--
- My list--
- --tells us what you
- --is really long right now. I'm like-- I feel like I've been missing out on everything.
- Super Hot was one of those games that, like, the cool factor was just through the roof on that. You just-- you set up things, and you're like, yeah, that looked like a video, like a movie shot. But that was all in game. Hold on. Hold on. I'll set it here, here, here. And you're all done for. Thank you, and I'm out.
JEFF RUBENSTEIN: So it's like an FPS. But things only move, including bullets and enemies, when you move forward. So if you're moving in a direction that is not going to be working out, you can see it coming. So it's really more of a puzzle game. Obviously, you need to aim. But there's all kinds of things where you're just plotting out the best way to do it, kind of almost like Hitman one frame at a time--
RON BROWN: Yep.
- --I think. So you figure out, OK, I'm going to shoot over here. And I'm going to expect that as I move, that person is going to go into this.
- Or I'm going to start something here with the intention that everyone's going to go there. But, actually, I'm aiming for something over there.
- Exactly. And what's funny is like sometimes you'd be like, OK, all I need to do is not get hit by that thing. And it only moves when you do it. And then you still end up getting hit by it. And I'm like, how? It's like walking into a parked car and then falling on the ground. But I haven't done that.
- A screen door.
- No, that sounded like it was some personal experience--
- I was on my bike, OK.
- --my man.
- It doesn't count.
- I mean, don't--
- He had a rough weekend.
- Far be it from me to judge, but that sounded a little too close to home for me to think it was a coinky dink. We can move on.
- I blame my Potion Master Alchemist on that.
- You know what? That's a clean kill.
JEFF RUBENSTEIN: All right, LEGO 2K Drive, this is also out by the time that you watch this. I don't know if you played this. This is a really fun open-world racing game. So I would say if you're a fan of Forza Horizon, really you should keep an eye out for LEGO 2K Drive. Actually, you had LEGO in some of the Forza Horizon games. I want to say in 4 and in 5, some of the most fun add-ons for those games. This is a game--
HAILEY GELLER: "The Everything is Awesome" song I feel like I can still hear.
JEFF RUBENSTEIN: Yes, exactly.
RON BROWN: Don't speak its name.
HAILEY GELLER: I know.
RON BROWN: Because then it gets stuck.
HAILEY GELLER: I know. I'm sorry. I'm sorry. I'm sorry.
JEFF RUBENSTEIN: The cool thing about this is actually get to build your car too. So--
HAILEY GELLER: Oh, cute.
JEFF RUBENSTEIN: --when you think about LEGOs, it's about-- it's not just things exploding in a bunch of bricks. It's actually getting to build. And so that was really cool about this. Little Gator Game, this is out today. Embark on a cute little quest. That's the trademark, the lil. You discover new friends, uncover everything their island has to offer, climb, swim, glide, and slide your way into the hearts of many different characters you meet along the way in this adorable open-world adventure.
RON BROWN: Is this set in Florida?
- I'm a Florida Gator, personally. So I think I have to try it out.
- You kind of got him. That's the rule.
- My little brother was a little gator--
- Aw.
- --as well.
- You gotta. That's a requirement.
- That's true.
- You have to try that.
- You ever eat gator?
- No.
- It's delicious.
- Let me tell you, gator burrito, one of the best--
- A gator burri-- oh, that's decadent.
- You lost me.
JEFF RUBENSTEIN: It is. It's a lot. But, yeah-- it tastes like. It's kind of like chicken but a little spicy, I guess.
- No.
- Can you do that?
- You can do a deep fried gator burrito, 100%. You just eat the tail by the way. It's not like--
- So I gotta go--
- You don't start at the front.
- I'm gonna leave the podcast.
- Gator is pretty tasty.
- I'm going to stick to my chicken Chipotle burrito. Thank you.
- Everything tastes like chicken--
- I'm just saying--
- --eventually. So you may as well just try it again.
- No.
- If Chipotle had a gator burrito, then I would go for it.
- Mash. I would mash on that.
- Yeah, anyway, all right, a couple more games coming to Game Pass. Also out today, EA Sports, PGA TOUR on Cloud, PC, and console. That's via EA Play, of course. Kona is coming back into Game Pass on cloud and console. It's not about coffee, just so you know.
- Botany Manor, as we mentioned, is coming out next week. That is a day one Game Pass release. Shadow of the Tomb Raider, Definitive Edition, out April 11th on cloud, console, and PC. Y'all play this one?
RON BROWN: The Tomb Raider reboot just in general was one of the best, well done-- like, you took a great series that already had a lot of love, a lot of great things about it. And then you just revamp it in a way that just sucks in modern players. Like, I played both of them.
And when I tell you that Laura Croft's story was what really kept me going-- like, the first ones you could play, you can have fun with. But that story like-- I really want to see how this lady gets it done. This is nuts. So, yeah, I might actually run back on Shadow of the Tomb Raider.
JEFF RUBENSTEIN: Yeah.
- It's a great game.
- I feel like we had three, like, distinct generations of Tomb Raider. There was the original ones on P1, which actually got those rereleases very recently.
- Yes.
- I miss that second generation.
- I do. I miss it too.
- I miss the second generation.
- I never-- I honestly--
RON BROWN: --like Angel of Darkness.
JEFF RUBENSTEIN: I didn't play the--
RON BROWN: Yeah, I've missed the second generation.
JEFF RUBENSTEIN: I've missed those. I was hoping you would fill in those gaps. Haley, maybe? No.
- I played one of them. But I think it was the first one. So I guess--
- Was it like really like polygons--
- Yes.
- --and stuff like--
- Yeah.
- So OK. And those were recently remastered. And those were very much like puzzle games in a way.
RON BROWN: Yeah, they were.
JEFF RUBENSTEIN: They were really brutal--
RON BROWN: They were.
JEFF RUBENSTEIN: --whereas these were much more action adventure. And I thought they were really good. Rise of the Tomb Raider and then Shadow of the Tomb Raider is the third one in this trilogy. This is where you start to think, wait, are we the baddies? Wait. Should we--
- We're the bad guys?
- --not be doing these things? Yeah.
- Obviously.
- Also a really good third person shooter, which you don't see a whole bunch of those these days-- a lot of folks lean hard into the first person. But a good third person shooter--
- Yeah. Well, if you haven't played it, Shadow of the Tomb Raider--
- 100%.
- This is the Definitive Edition. So you might have played it when it first came out a few years ago, probably about five years ago at this point. Well, it's out April 11th on Game Pass. And in one last one Harold Halibut, which is out on April 16. It's not about fish. We actually had a great-- I had no idea what it was about. Halibut, pretty tasty--
- It's not about coffee.
- Actually--
- It's not about fish. Like, come on, man, why aren't--
- We got Little Gator.
- --things what they're supposed to be.
- We got Halibut-- Halibut also, pretty good burrito-- I might have had one this weekend actually. So just every game could be in a burrito. Can you have a Tomb--
- Yes.
- --Raider burrito? Probably not. It's really old. They go bad.
- T. rex burrito? You wouldn't have a T. rex burrito?
- Yeah-- I mean, I would. The arm meat, that's where the good meat is, on those little arms. So Harold Halibut is a game about sort of an undersea civilization. And so worth checking out. Hitting Game Pass April 16. It's not about a fish. Great article on Xbox Wire, new.xbox.com. Hit the little magnifying glass, type in Howard Halibut. I learned quite a bit about this game. And I thought it seemed really interesting. So I'll be checking that out. I guess it'll be in a couple of weeks.
All right, there's the new games. There's stuff you haven't played yet. And there's things that you probably have played that are bringing new experiences to you. We want to highlight one of those. No Man's Sky, the game that keeps on giving has its Orbital update. We're up to update 4.6, by the way. This allows you to dock your fully customized starship in a sleek, new space Station.
This update is called Orbital. So space stations have been completely overhauled internally and externally. New starships can be constructed from salvaged parts. Frigate fleets can reach out for guidance with interstellar expeditions. Standing and guilds have been improved. Trading and system economies have been deepened and so much more. I do appreciate that these folks just keep-- one of the best investments you could have ever bought is to buy No Man's Sky.
RON BROWN: Yeah. The No Man's Sky story, especially like when you look at it as a game and how it's progressed-- they've put so much love into that game. And it shows. You go back and play. You're like, oh my god, the things, the quality of life improvements. It'll capture you. If you have not played No Man's Sky because you thought it was one way, take another look at that sucker.
- Yeah, I mean, because it's been out for close to a decade at this point and has had-- in all of that time has completely changed.
- It really has changed a lot.
- If you played it at launch, you should take another look. Something else just launched.
- Oh.
- Who would like to have the honors to unbox this thing?
- This is happening?
- Well?
- I don't get to do-- I'm the guest. You've been here like three, four times. You get to do stuff like this all the time.
- Do I need my gloves?
- This is a happy day for me.
- We do have standards on the show.
- Do you want yours?
- Let' see.
- I'm not touching the controller.
- Oh, OK.
- OK.
- I'm not taking this home.
- I'm not gonna put my grubby paws on it. I got you. I got you.
- Look, I don't know if people have been eating gator burritos on the way in here.
- Look, hold on, friend.
- We filmed this at lunchtime.
- Hold on, friend. I got some matches in this morning. And if you thought Doritos weren't involved, you're wrong.
JEFF RUBENSTEIN: It's never too early.
- It's never too early.
JEFF RUBENSTEIN: There we go.
HAILEY GELLER: Do you like the blue Doritos or the red ones, though? That's the hardest question.
- Blue for true.
HAILEY GELLER: I like both.
JEFF RUBENSTEIN: All right, let's turn it around to the camera.
HAILEY GELLER: Oh, it's green.
JEFF RUBENSTEIN: What we're looking at here is the--
HAILEY GELLER: She's cute.
JEFF RUBENSTEIN: --nocturnal vapor Xbox wireless controller, special edition. It's now available for pre-order. It's releasing next week. We love to just announce it and release it real quick.
HAILEY GELLER: Should we take it out of the box?
JEFF RUBENSTEIN: Oh, yeah.
RON BROWN: We're gonna take it out of the box?
JEFF RUBENSTEIN: It's not an unboxing if it's still in the box.
HAILEY GELLER: Yeah. Ron needs music.
JEFF RUBENSTEIN: So this is the latest in the vapor collection. We've had a couple of these. This one is inspired by nature at night. Every-- turn around for the--
RON BROWN: OK. Look, man, I'm trying to be selfish with that thing.
HAILEY GELLER: It's giving gator.
RON BROWN: It is--
JEFF RUBENSTEIN: It is--
RON BROWN: --giving gator.
JEFF RUBENSTEIN: --giving gator. Every color's--
RON BROWN: [INDISTINCT] baby. Yeah.
HAILEY GELLER: I put these on backwards.
RON BROWN: Look at that thing.
JEFF RUBENSTEIN: Good job with the gloves.
HAILEY GELLER: I put them on backwards. That's fine.
- I'll share.
JEFF RUBENSTEIN: Every color swirl--
- I guess I'll share a little bit.
- Look at. This is the pinky and the--
- Wow.
JEFF RUBENSTEIN: Oh, yeah, wow.
- And then you had the nails done too-- I know. I had--
- You had them--
- --my nails done.
- --all pristine. And now you got-- they're gloved.
JEFF RUBENSTEIN: All right, so hold on-- Hailey's holding on to the action with rubberized green diamond pattern grips on the back case.
RON BROWN: Let me see the back of it.
JEFF RUBENSTEIN: Of course, this thing, every color swirl is an expression--
HAILEY GELLER: I feel like--
JEFF RUBENSTEIN: --of the expansive landscape.
HAILEY GELLER: --the TikTok girly where you got to go like that. Yep, get it. Get it. Get it.
[LAUGHS]
I can't hold it straight.
JEFF RUBENSTEIN: And like every Xbox wireless controller you can quickly pair with, play on, and switch between devices, including console, PC, and mobile. I'll repeat it because we've mentioned this before. But you might not know. You can connect this to both an Xbox console and a Bluetooth device at the same time.
- At the same time?
- And what you do if you want to switch back and forth between the two is you double tap that button on the top. And it'll do a double blink. And that's when you switched between the controller--
- Oh, this one.
- --and you switched to your Bluetooth.
RON BROWN: Yo, that's gamechanging.
JEFF RUBENSTEIN: So I will use a controller--
RON BROWN: Hold up.
JEFF RUBENSTEIN: --for my Xbox. And then I'll switch over to my phone to play. Actually, I've been playing Warzone Mobile. I literally just prop my phone up on my keyboard, like, in between meetings and play one of the mobile royale matches for 10 minutes and then just back to my Xbox.
- I didn't know that's what that button was for.
- [INDISTINCT SPEECH]
- Thank you.
- Well, it's used for pairing. But then once you're paired to both--
- I didn't know it had--
- --just double tap.
- --a double tap function.
- Yep.
- Cool.
- Dang. All right, man--
- One of those things-- you know--
- I might have to pull the mobile game market--
JEFF RUBENSTEIN: --you work here. And you pick up a tip or two.
- I might have to--
- I actually wanted to play--
- --get back into the mobile game--
- --Warzone Mobile.
- All right.
- I've been hard on the console. I've been hard console these days. All right, I also play bejeweled on the Xbox app, sorry Microsoft Jewel on the Xbox app. Yeah, that helps a lot too. There's a jewel?
- I had no idea.
- Wait, hold on. Did y'all not know about this?
- Like on the--
- Or the Xbox app
- --app on your phone. You can get-- you get, like, points for playing Microsoft Jewel on the Xbox app. And I just run a couple matches on that I'm waiting for something. There are achievements. I didn't know if you knew-- for stuff like Solitaire and a few of the other like Microsoft fun games, there's actually achievements.
- Wait, for real?
- Oh, yeah, and quite a few of them. And they're free. And you just sign in with your gamer tag. So if you download Microsoft Solitaire, there's the Mahjong game, sort of the matching tiles. This is what I do like when I'm on a plane.
- This is happening.
- I'm just sitting there--
- --we could get my mom--
- Just tapping away--
- --to play Mahjong.
- --and listening to a podcast.
- This is happening.
- Should I have rewards
- It's like traditional Mahjong.
- Should have more rewards than you.
- It's the tiles. Anyway, all right, there we go. All right, and before we wrap it up here--
- There's a chance for you to win something with Free Code Friday. I hope the audio was for that segue because I feel like I really killed it there. This week we have Call of Duty Warzone and Modern Warfare 3 Season 3 Battle Pass bundles to give away to a handful of lucky listeners.
You should know how it works by now. Keep an eye on @XboxWire on Twitter. That's the Xbox Wire Twitter account. If you haven't checked out Xbox Wire, by the way, my team works on it. They write some good stuff there. It's where you find out about your Game Pass games and various other things. So you can check it out, or you can just keep listening to us.
So check out that Twitter account, Xbox Wire, on Twitter between noon and 2:00 PM Pacific Daylight Time. We have moved to Daylight Time on Friday, April 5th. If you're watching this on launch day, that's tomorrow. We'll have a question. We will ask the question here on the show. You will put the answer to that.
And then they will randomly pick winners. They will DM the winners with the codes to that battle pass. I think we have a few extras this week. So it's a really good chance or a decent chance, I should say, that if you play you might win. All right, so what is the question. And I'm going to pose it to you two.
- What are you asking us?
HAILEY GELLER: Oh, boy.
JEFF RUBENSTEIN: All right, Ron and Hailey, if you could recruit any fictional or real characters to your three-person Warzone squad, who would you drop in with?
HAILEY GELLER: Oh, man.
RON BROWN: All right, so for the cats that's listening, if you can see me, you can just see this. I have a gigantic Master Chief helmet on my shirt. I'm wearing a UNSC hat. If you think that the Master Chief himself is not going to be on my three-man squad, you were wrong. I almost want to just have him be all three people, all right. Do I have to be one of the people?
JEFF RUBENSTEIN: You're one of three.
- OK, so I'm one of the three.
- Pick two.
JEFF RUBENSTEIN: So pick two more.
- Definitely Chief. And you know what? You know what? You know what? It's going to be off the beaten path--
JEFF RUBENSTEIN: Let's hear it.
- --just a tad. Dante from Devil May Cry.
JEFF RUBENSTEIN: OK.
- Dante from Devil May Cry knows how to operate a firearm. He's got close combat down. And you know what? Worst case scenario, devil trigger, he'll get it done. So, yeah, I would take Dante and Chief.
JEFF RUBENSTEIN: Dante and Master Chief.
- A little bit of magic, a little bit of tactic and then me just weighing both of them down saying help me, help me, please help me. Oh god, they're after me
JEFF RUBENSTEIN: Taking over the chat in the headset.
- Oh, yes.
JEFF RUBENSTEIN: Yeah. Hailey, who you got?
- It's a really hard question.
JEFF RUBENSTEIN: This is a hard question.
- It's a solid question.
- And a part of me was thinking, like, maybe a real life person, that would be funny or fun. Kris Jenner, I feel like she's like low key the smartest person in the room. But you'd never know it.
JEFF RUBENSTEIN: You won't make it into-- you will make it into the top three with Kris Jenner. And you'll make money doing it somehow.
- She would have a marketing campaign and really good branding. I don't know. But I guess if--
- You went in different directions.
- That's how my brain works. I'm really sorry.
- No. Nope. There's nothing--
- But I guess like--
- --wrong with that.
- --character-- part of me says like, Sailor Moon. And then the other part of me is like maybe like Zelda That could be interesting.
JEFF RUBENSTEIN: OK, all right.
- Zelda or Link?
- Ooh. That's har-- Link.
- OK.
- Yeah.
JEFF RUBENSTEIN: Links got the little--
- Yeah.
JEFF RUBENSTEIN: --the little phone thing all the time, the little switch in his pocket. I can't remember what that's called. All right, so who would you recruit--
- You never know.
- --to join you on your three-person Warzone squad. Take a look on Friday, April 5 between noon and 2:00 PM on twitter.com/xboxwire. Answer that question. And we will randomly pick some winners to get those Warzone codes. And then you can get the new skins. You can get the Battle Pass, all the good stuff. I haven't seen what's in this week. That's why we put the interview on because they know. I don't.
All right, that about wraps it up for this week. Please feel free to follow us on twitter.com/xboxwire, youtube.com/xbox, and wherever your finer podcasts are found. Just search for Xbox Podcast. We are not going to be here next week. I'm on vacation. I've got to get me another gator burrito and play Hollow Knight on the plane. But I want to thank Ron and Hailey for joining us this week. You all were great. We'd love to have you back. So--
- Don't threaten me with a good time.
JEFF RUBENSTEIN: --let us do this again. And, yeah, so we will be back in two weeks. Any final thoughts from either of you?
- You know what? Can I get like two shouts out?
JEFF RUBENSTEIN: You get two shouts out.
- Two shouts out.
- You've already had one.
- Look, man, it was for--
- This is free.
- --a Make-A-Wish kid, all right?
- OK, fair, fair, fair, it doesn't count.
- I told Pops I was going to be on the Xbox Podcast. This is going to be great.
- Oh, cute.
- Pops. I see you, Pops. We made it, Pops.
[CHEERING]
Stan the Man. And then also, man, just big shout out for Earth Day. That's coming up.
JEFF RUBENSTEIN: That's in April.
- April 8.
- That's coming up. So, man, just shout out for our home. We live on it. We only got one home. Take care of that sucker. Other than that, be good to each other. Play you some games, preferably some Halo. And then be cool. Be cool.
- All right, no better way to end the show than.
- Yeah, you killed it. Yeah, 10 out of 10.
- OK, well, we're going to leave it there. Thanks for joining us. We will see you in two weeks. Good luck, everybody.
- See y'all.