Nowadays we are living on the edge of technology, especially if you look at gaming with ray tracing, high resolutions, detailed textures, and more. In addition, game mechanics are full of more and more features, requiring much more investment to learn and advance. During my childhood in 80s, where the “computer game” term was still very new, 8-bit was the high tech and games were pick-up-and-play. It sometimes feels that maybe things are getting overly complicated lately!
I had this feeling for a long time when I first found my one man studio, Creamative, where I thought there was a gap where the simplicity of the past could be merged with today’s advancement to find an optimal point. This clearly reflected to Creamative’s slogan as well, “Games for the future from the past!” With this philosophy, I started to shape up my first project back in 2014 and today it finally came to alive as, Clan N.
Clan N is a solid beat’em up/brawler game where it’s roots can be found at the 80s classic arcades gameplay and it merges it with today’s modern brawler mechanics. It’s graphics are borrowed from the past as simple pixel graphics but it’s own unique style has a certain charm. On the other hand, its gameplay mechanics is borrowed from future. Benefiting from today’s modern brawling mechanics, your playground is full 3D space unlike horizontal brawlers you find commonly in today’s gaming market.
Once you start the game, you first notice the tight controls. Attacking and throwing shurikens feel so satisfying as if you are the agile martial artist that you always wanted to. Where you start with a simple button mashing tactic, you soon realize that you need to dodge/roll and block when needed to progress till the end. It contains both local and online co-op mode to get the most out of enjoyment with your friends whether you are in the same room or all around the world!
Another unique aspect of Clan N is its minigames. Each levels has its own minigame tightly integrated into the main game. As a part of modern game culture, we acknowledge the huge impact of mobile games and their casual nature which had a big influence on the design of our minigames. These minigames, once played within the campaign, will be unlocked to be played separately with or without your friends for a high score challenge.
One other feature we challenged was the online co-op feature. Again having roots in the arcades, a great beat ‘em up/brawler game would be the most enjoyable once played with more than one person. While it would be ideal to have all your friends sit in the same couch to share your laughs, there are cases that this may not be possible especially if you think the tough days we are going through nowadays. This is where the online co-op feature gets into place and always allows you to find a friend no matter they are in your neighborhood or in the other side of the world.
Hope you liked what you read and we would like to invite all of you to join our little journey starting August 6…
At last, stay safe and keep gaming!