The night has come in our new gameplay video, so grab your flashlight and join us, as we explore the secrets of a dark zone. Take a closer look at various types of the Infected, stand face to face with a Volatile, and try to make it through in one piece. But that’ll only be possible if you check out our hints. Are you ready?
One thing is to know your enemies. Another, to know their weaknesses. We’ll cover both, just to be sure. So, who are all the monsters you’ll meet in The City? Let’s say you’d get infected. First, you might think it’s just the flu, as the symptoms are very similar. That is, if you didn’t live in a post-apocalyptic city overrun by a deadly virus, where you’d know just too well it’s more than that, and your race against the infection would begin.
You’d most likely also have a biomarker — a special wristband showing the stages of your sickness and how close you’re to the turning point. If you failed to find enough UV light or Antizin in time, the symptoms would get worse and worse, until you wouldn’t even be able to speak anymore. Then, your biomarker would turn red, and it’d be a straight road to becoming a Volatile. And once you’ve turned, there’s no going back.
After reaching the turning point, the thing that you wanted the most — UV rays — becomes your worst enemy. Stay in the sun, and you’ll degrade into a wreck of a monster, a Biter. You’ll lose whatever leftovers of consciousness you might’ve had and keep roaming the streets mindlessly until you die from the light.
But it doesn’t have to get that bad, though it’s rather relative, because if you let the virus progress in the dark, you’ll become the strongest monster of all — a Volatile. Fast, intelligent, and deadly, he’s the one thing you’d never want to meet. So, our first tip should be quite clear by now — stay in UV light and use it against the monsters. It’ll keep you safe from both the infection and the Infected.
But exposure to light is only one factor that defines which monster you’ll become. There are more, like the chemicals dropped onto The City in the past. Accelerating the progression of the virus in the sick individuals, they caused their bodies to change too rapidly, which, in turn, led to various mutations.
For example, if the virus seized somebody’s vocal cords, they could become a Howler, an Infected who is both too afraid and unable to fight a human, so he calls and alerts those more fit for the job with his piercing scream. Don’t let him spot you. Another product of the chemicals is the Demolisher, whose body grew extremely large, especially the hands, and his skin hardened with stonelike tissue. He can charge or slam the ground with his fists to create a kind of a shockwave as well as throw immensely heavy objects, so watch out for those flying boulders. Against the Demolisher, you will need to rely on your agility.
But there’s also the Banshee — smaller, yet so deft you won’t see her coming. She’s quick and takes you by surprise, attacking you from the roofs. If you get to fight her, your strength will be your best chance. And then, some monsters mutated in the most unpredictable ways.
The Revenant got a curious ability to buff and summon nearby Infected with the substance coming from the growths on his back. He’s rather uncommon. You’ll find him only in specific places, and only at night. But we’re not so sure looking for him is such a good idea. Unless you’re ready to fight an army.
So the next tip would be to never ever enter the chemical clouds in The City, and when you fight those who did, adjust your tactics to abuse their weaknesses. And since we’re at the “no entry” kind of advice, this one should follow naturally: Don’t roam the dark zones during the day. That’s when all the Infected are there, hiding from the sun. It’s smart to use that time to explore the streets and come back to the dark zones at dusk, when they have left to hunt. It doesn’t mean you can be careless, though, as there are still some monsters, Volatiles even, lying and walking around. That’s when our improved stealth mechanics come in handy. Don’t rush and think about your next steps, and you’ll make it through without having a horde of the Infected chase you.
And it’s worth trying your luck in the dark zones, however dangerous they may be. They’re full of valuable loot, inhibitors probably being the most precious of all. Now, these chemicals are the ones you actually want. They’ll boost your skills, allowing you to fight better, jump higher and run faster than any other human. But it has a darker side too. You’ll have to find out for yourself, should you manage to survive long enough.
Until then, we’re going to keep showing you more elements of the world of Dying Light 2 Stay Human, with parkour and combat hints coming soon. If you still think it’s only a matter of time before you turn, why not get an early glimpse at what you might become? Answer the questions at dyinglightgame.com/whichmonster and we’ll tell you what future awaits you in The City. Will you stay human?
Dying Light 2 Stay Human